Difference between revisions of "Sandstorm"

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==Notes==
 
==Notes==
* In ''Make a Good Mega Man Level 2'', Sandstorms lacked the sound effect they make while active; this was added following the [[Megamix Engine]]'s release.
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* In ''MaGMML2'', Sandstorms lacked the sound effect they make while active; this was added following the [[Megamix Engine]]'s release.
  
 
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]]
 
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]]

Latest revision as of 18:53, 23 March 2025

Sandstorm
Information
In-Game Information
Type: Mobility, Visual
Location(s): MaGMML2:
Snow Man
Reality Core
The Pit of Pits
MaGMML: Episode Zero:
Construction of Constructions
Programmer(s): The Stove Guy
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML2
MaGMML: Episode Zero
Megamix Engine
Sandstorm object icon
"420th object Sandstorm Everyday"
―Note in Sandstorm's code, Megamix Engine

The Sandstorm is a gimmick from Mega Man 10, found in Commando Man's stage. It is a sandstorm that obscures terrain and carries Mega Man in the direction it travels.

Sandstorms were first available in the devkit for Make a Good Mega Man Level 2, and appeared in the entry Snow Man, as well as the Wily stage Reality Core, and the Pit of Pits sublevel "Sandstorm Base". It also appeared in the Make a Good Mega Man Level: Episode Zero stage Construction of Constructions.

Behavior

Sandstorms are created with a dedicated spawner object. Once put inside a section, the spawner will periodically create a sandstorm that covers the height of the screen and completely obscures all terrain. If Mega Man isn't holding onto a ladder, he will be carried along by sandstorms for their duration, allowing him to move faster or slower depending on if he follows or fights against the sandstorm's direction.

Sandstorm spawners have a number of creation code variables that affect the sandstorm they produce:

  • size - Sets the width of the sandstorm in 16 x 16 blocks (by default, this is set to 32).
  • mySpeed - Sets the speed the sandstorm travels at (and by proxy the speed it carries Mega Man at). Setting it to a negative value causes the sandstorm to blow left; a positive value makes it blow right.
  • stormdelay - Controls the number of steps that pass before the spawner creates another sandstorm.

Notes

  • In MaGMML2, Sandstorms lacked the sound effect they make while active; this was added following the Megamix Engine's release.