Difference between revisions of "Lava Factory"
(Added scores for 4 judges) |
(Added Garirry's scores and notes) |
||
| Line 80: | Line 80: | ||
|garirry = Not a bad level. The level design is well done, with the exception of a few sections, such as the ones with the Sea Mines and the ones which just feel empty. Other than that, there's not much to say about this one. I had fun playing it, but it wasn't anything too amazing and the stage concept is a little generic. | |garirry = Not a bad level. The level design is well done, with the exception of a few sections, such as the ones with the Sea Mines and the ones which just feel empty. Other than that, there's not much to say about this one. I had fun playing it, but it wasn't anything too amazing and the stage concept is a little generic. | ||
|garirryscore = 34 | |garirryscore = 34 | ||
| + | |gadesign = 10 | ||
| + | |gafun = 7 | ||
| + | |gacreativity = 8 | ||
| + | |gaaesthetics = 5 | ||
| + | |gafunction = 4 | ||
| + | |gadesignnote = It's pretty decent. I think the way the stage was designed was very solid, most sections were fair. Some parts are bad like the spikeball section, and a few are just boring and empty. | ||
| + | |gafunnote = I liked this stage. It was actually really fun despite the design problem. Nothing too special though. | ||
| + | |gacreativitynote = It's okay. It's not that creative, but I did enjoy the concepts used. | ||
| + | |gaaestheticsnote = Looks good. | ||
| + | |gafunctionnote = Well, there's one section where you can screw up the camera, but other than that it's okay. | ||
|ace = If this is actually your first attempt at a level, I'd say you did pretty good! | |ace = If this is actually your first attempt at a level, I'd say you did pretty good! | ||
For a contest though... it's not terribly interesting? | For a contest though... it's not terribly interesting? | ||
Revision as of 18:32, 7 March 2018
| 36th: Lava Factory | |||||||||||||||||||||
| | |||||||||||||||||||||
| Don't "wine" about it being a water level. | |||||||||||||||||||||
| |||||||||||||||||||||
| |||||||||||||||||||||
- "Thanks for playing! A special thanks to the creators of this engine that makes true my childhood dream. This is my very first game level I hope you enjoy it. now... Good Luck!! Remember... This is LAVA Factory!"
- ―DuckSalmon, hidden room at the start of the level
Contents
Overview
Lava Factory is the 36th place entry in Make A Good Mega Man Level 2. There is no lava to be found in this level.
Strategy
In the starting room, using Wheel Cutter on the left wall will destroy a part of it and open a path to a room containing a message from DuckSalmon and the first Noble Nickel. After that, continue to the right for a few screens, dodging jumping Metalls and a lone Pickelman Bull. In the room with the Komasaburo, there's a block that can be destroyed with Slash Claw; sliding through will drop you into a small underwater area with an E Tank and the second Noble Nickel. Heading back up, you're forced to use Slash Claw a little bit more, both on a block behind the Yudon, as well as on some Metalls with unique sprites that can only be hurt with Slash Claw. After this is a straightforward fight against a Metall Potton, and then the Energy Element!
... Just kidding, there's an invisible wall blocking it. Head left through the following underwater section full of Metall Swims (as well as one screen with a lot of Dive Man mines), and you'll eventually come to a ladder up out of it. At the top is a Sniper Joe that's best dealt with using Flash Stopper, as you have no room to maneuver fighting it (unless you shoot the Plant Man platforms, but even then you risk falling back into the water). Following this is a room of ascending Plant Man platforms with Tellies spawning; the final Noble Nickel is on a ledge at the top of this room. The final challenge of the level is Gamarn and Gamadayu guarding a boss hallway. In the boss room, an angry Shadow Man explains that you just destroyed his wine factory (because "Why do You think Capcom's level designers put lava in a ninja's stage?") and tells you to just take the Energy Element and get out.
Judge Comments
| Judge Comments | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| | |||||||||||||||
| |||||||||||||||
| | |||||||||||||||
| |||||||||||||||
| | |||||||||||||||
| |||||||||||||||
| | |||||||||||||||
| |||||||||||||||
| | |||||||||||||||
I am kind of liking the destructible walls being built into the terrain as they are, and the first Nobel Nickel was very, very sneaky, I approve. I'm almost thinking that the level probably should've stuck to its guns and, in a strange thought, actually kept up the weapon usage. I mean they're there, and by introducing the destructible blocks on the main path, you clearly indicate what sort of level we're doing, except it just sort of stops and becomes really generic. I thought the fake Energy Element was... kind of daft, especially since there doesn't appear to be any justification for it whatsoever. It's just bizarre, and very confusing. Many people will get annoyed by this I think. There are a few too many empty screens every so often, and that screen with nothing but Mines seems... pointless and a huge time waster, since there is no challenge to these things what-so-ever. It is also possible to go over the level terrain quite a bit, since they aren't blocked off, so nothing is stopping you from exiting the ceiling. Fortunately there aren't exactly any areas where you get stuck. It's just unpolished. Your use of ceilings was also very inconsistent, so when attempting to jump off the top of the screen, the player never knows if they'll bump their head off an invisible ceiling or not. It certainly is not a awful stage by any stretch of the imagination, but it did sort of lose any identity it could've had part way through, and that is a shame, and very disappointing. Oh, and for once I approve of the lack of boss following a boss corridor. While it's not a boss fight, there is still a climax to the stage of sorts, so it works, just. |
Trivia
- Lava Factory is one of a handful of stages that are impossible to perfect run, as it requires the use of special weapons.
| Make a Good Mega Man Level 2 - Tier 6 | |
|---|---|
| Entry Stages | |
| Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level | |
| List of Bosses | |
| Joe Man • Joe Man R • Chill Man • Crash Man | |
| Tier Boss | |
| Cheat Man | |