Difference between revisions of "Launch Man & Shuttle Man"
Brash Buster (talk | contribs) |
Brash Buster (talk | contribs) m |
||
| Line 61: | Line 61: | ||
| notes = Top column is for Launch, bottom is for Shuttle. | | notes = Top column is for Launch, bottom is for Shuttle. | ||
}} | }} | ||
| + | |||
| + | {{MaGMML2 Tier 10}} | ||
| + | [[Category:Boss]][[Category:Robot Master]] | ||
Revision as of 22:40, 22 March 2018
| Launch Man & Shuttle Man | |||||||||||||||||||||||||||||||
| Artwork by TEHTACOMAN12321 | |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
Launch Man & Shuttle Man are the bosses of their namesake stage.
Battle
The duo follows a strict set pattern:
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.
This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.
Strategy
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.
Damage Table
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/2/3 2/4/6 |
2 2 |
3 3 |
1 2 |
2 2 |
N N |
1 2 |
1 2 |
1 3 |
3 2 |
1 4 |
| Other Notes | Top column is for Launch, bottom is for Shuttle. | |||||||||
| Make a Good Mega Man Level 2 - Tier 10 | |
|---|---|
| Entry Stages | |
| Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
| List of Bosses | |
| Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
| Extra Bosses | |
| The Moon • Birdo • Glass Man | |
