Difference between revisions of "Launch Man & Shuttle Man"

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[[Category:Boss]][[Category:Robot Master]]

Revision as of 22:40, 22 March 2018

Launch Man & Shuttle Man
Artwork by TEHTACOMAN12321
Artwork by TEHTACOMAN12321
Information
In-Game Information
HP: 28 each
Weapon: Launch Rocket (Launch)
Shuttle Jet (Shuttle)
Weakness(es): Jewel Satellite/Wire Adapter(Launch)
Super Arrow(Shuttle)
Type: Missile, Explosive
Main Stage: Launch Man & Shuttle Man(stage)
Misc. Information
Designer(s): Strife
Gender: Male
Eye Color: Red(Launch)
Yellow(Shuttle)
Series Information
MaGMML Game Appearances: MaGMML2
(Boss)
(Tier 10 & Tier X NPC (Launch) )
Tier X NPC post 1.4 (Shuttle) )
Launchshuttle2.png
C meirl.png
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Launch Man & Shuttle Man are the bosses of their namesake stage.

Battle

The duo follows a strict set pattern:
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.

This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.

Strategy

Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.


Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
2/4/6
2
2
3
3
1
2
2
2
N
N
1
2
1
2
1
3
3
2
1
4
Other Notes Top column is for Launch, bottom is for Shuttle.


Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch Man & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man