Difference between revisions of "Classic Castle"
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|image= [[File:wily2 (1).png]] | |image= [[File:wily2 (1).png]] | ||
|caption= So, I heard you like perilous platforming... | |caption= So, I heard you like perilous platforming... | ||
| + | |rank= Wily Star II, Stage 2 | ||
|game=[[Make a Good Mega Man Level 2]] | |game=[[Make a Good Mega Man Level 2]] | ||
|creator= [[JupiHornet]] | |creator= [[JupiHornet]] | ||
Revision as of 17:32, 29 April 2018
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Classic Castle is the 2nd Wily Star II stage in Make a Good Mega Man Level 2. It was created by JupiHornet.
Overview
The main theme of the level is a "classic" aesthetic, and it only uses tiles from the second, third, and fifth Wily stages in Mega Man 3. Yoku Blocks and Spikes are the level's primary gimmick, but it also contains some uncommon enemies, such as Cutting Wheels and Pierrobugs.
The stage's boss is Btd'nhan, which stands for "Boss That Doesn't Have a Name".
Strategy
Wheel Cutter, Rush Coil, Rush Jet, and Super Arrow are disabled, making several of the level's challenges more difficult. However, Wire Adapter and Sakugarne remain enabled, allowing the player to have an easier time getting through some of the rooms. Btd'nhan takes 5 damage from Grab Buster.
Trivia
- Classic Castle was JupiHornet's first attempt at designing a full Mega Man level.
- The level's music comes from Dust Man's stage in a romhack entitled Rockman 4 Burst Chaser x Air Sliding.
- JupiHornet has stated that he only disabled the utilities he did because he wanted it to be harder to get the M-Tank in the middle of the stage. He said that he regrets this design decision.
- A few minor changes to the level's design were made after JupiHornet received feedback from Mick Galbani and MrKyurem.
- JupiHornet showcased the beta version of the level via two unlisted videos on his old YouTube channel. In these videos, the level looks almost completely different, with gimmicks such as Fire Waves and Force Beams. The first video shows the first half of the stage, while the second video shows the second half.
- Due to the layout of the stage, there is an area where the player will be directly to the right of Btd'nhan. It was originally possible to kill Btd'nhan through the wall with a charged Buster shot or Triple Blade; this was removed in Version 1.3.0, before being re-implemented in Version 1.4.0. However, it is no longer possible to do this with charged Buster shots.
