Difference between revisions of "Pharaoh Man"
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|weapon= [[Pharaoh Shot]] | |weapon= [[Pharaoh Shot]] | ||
|hp=28 | |hp=28 | ||
| − | |attack= | + | |attack= |
|type = Flame, Shadow | |type = Flame, Shadow | ||
| − | |weak= [[Flash Stopper]], [[Sakugarne]] | + | |weak= [[Flash Stopper]], [[Sakugarne]]{{2}}<br>[[Spark Chaser]]{{3}}<br>[[Spark Shock]]{{48H}}<br>[[Gemini Laser]]{{Megamix}} |
|affiliations=Dr. Cossack<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations=Dr. Cossack<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage= | |stage= | ||
| Line 30: | Line 30: | ||
Pharaoh Man was made available as a boss in the devkit for ''[[Make a Good Mega Man Level 2]]'', but he doesn't appear in any stages, and only appears as a boss in [[The Arena]]. He also appears as an NPC in [[Tier 9 (MaGMML2)|Tier 9]]. | Pharaoh Man was made available as a boss in the devkit for ''[[Make a Good Mega Man Level 2]]'', but he doesn't appear in any stages, and only appears as a boss in [[The Arena]]. He also appears as an NPC in [[Tier 9 (MaGMML2)|Tier 9]]. | ||
| + | |||
| + | Like all MaGMML2 devkit bosses, Pharaoh Man returns in the [[Megamix Engine]], and is planned to appear as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. He also appears as one of the bosses in the Megamix Engine's Example Game. | ||
==Battle== | ==Battle== | ||
| Line 37: | Line 39: | ||
*Charge up and release a large wave of energy. | *Charge up and release a large wave of energy. | ||
| − | In the | + | In the Megamix Engine's Example Game, on Hard mode Pharaoh Man can not only aim his energy wave, but also use a variation of the Pharaoh Shot similar to how Mega Man can use it. |
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=2 | ||
| + | |gemini=4 | ||
| + | |solar=2 | ||
| + | |top=1 | ||
| + | |wool=1 | ||
| + | |black=1 | ||
| + | |phar=1/5 | ||
| + | |magic=2 | ||
| + | |notes=}} | ||
| + | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/2/3 | + | | buster = 1/2/3* |
| hornet = 2 | | hornet = 2 | ||
| jewel = 1 | | jewel = 1 | ||
| Line 52: | Line 67: | ||
| arrow = 2 | | arrow = 2 | ||
| flash = Y | | flash = Y | ||
| − | | notes = | + | | notes = *Damage is 1/1/3 in the Megamix Engine. |
}} | }} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=4 | ||
| + | |laser=2 | ||
| + | |water=2 | ||
| + | |tornado=1 | ||
| + | |thunder=2 | ||
| + | |break=1 | ||
| + | |magnetic=1 | ||
| + | |ice=1 | ||
| + | |notes=}} | ||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=1/1 | ||
| + | |chill=1/2 | ||
| + | |pakkajoe=99 | ||
| + | |notes=}} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=2 | ||
| + | |rain=1 | ||
| + | |spark=4 | ||
| + | |snake=2 | ||
| + | |tengu=2/2/3 | ||
| + | |water=2 | ||
| + | |concrete=1 | ||
| + | |homing=1 | ||
| + | |notes=}} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=1 | ||
| + | |plant=1 | ||
| + | |block=1 | ||
| + | |ice=1 | ||
| + | |notes=}} | ||
==Trivia== | ==Trivia== | ||
| − | *Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss | + | *Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss in any ''MaGMML'' contest entries or judge application levels. |
| + | {{MaGMML2}} | ||
[[Category:Robot Masters]] | [[Category:Robot Masters]] | ||
[[Category:Devkit Bosses]] | [[Category:Devkit Bosses]] | ||
[[Category:Bosses]] | [[Category:Bosses]] | ||
| + | [[Category:Make a Good Mega Man Level 2]] | ||
Revision as of 12:48, 13 August 2018
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Pharaoh Man is a boss from Mega Man 4. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when Dr. Wily forced Cossack to work for him.
Pharaoh Man was made available as a boss in the devkit for Make a Good Mega Man Level 2, but he doesn't appear in any stages, and only appears as a boss in The Arena. He also appears as an NPC in Tier 9.
Like all MaGMML2 devkit bosses, Pharaoh Man returns in the Megamix Engine, and is planned to appear as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears as one of the bosses in the Megamix Engine's Example Game.
Contents
Battle
Pharaoh Man will randomly pick between one of three moves:
- Jump to Mega Man's position.
- Jump forward twice, shooting a small projectile each time.
- Charge up and release a large wave of energy.
In the Megamix Engine's Example Game, on Hard mode Pharaoh Man can not only aim his energy wave, but also use a variation of the Pharaoh Shot similar to how Mega Man can use it.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 4 | 2 | 1 | 1 | 1 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/2/3* | 2 | 1 | 1 | 2 | Y | 1 | 2 | 3 | 1 | 2 |
| Other Notes | *Damage is 1/1/3 in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 4 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 1 | 4 | 2 | 2/2/3 | 2 | 1 | 1 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 1 | 1 | 1 | 1 | |||||
| Other Notes | ||||||||||
Trivia
- Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss in any MaGMML contest entries or judge application levels.