Difference between revisions of "Commando Man"
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|programmer= [[Spin Attaxx]] | |programmer= [[Spin Attaxx]] | ||
|gender= Male | |gender= Male | ||
| − | |eyecolor = Red | + | |eyecolor= Red |
|at= | |at= | ||
|weapon= Commando Bomb | |weapon= Commando Bomb | ||
|hp= 28 | |hp= 28 | ||
|attack= | |attack= | ||
| − | |type = Explosive | + | |type= Explosive |
|weak= [[Break Dash]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} | |weak= [[Break Dash]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} | ||
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
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In ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Tier 8 (MaGMML2)|Tier 8]], standing in between [[But It Lacked the Depth to Convince Me That This is Really Hell]] and [[Force Man (stage)|Force Man]]. | In ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Tier 8 (MaGMML2)|Tier 8]], standing in between [[But It Lacked the Depth to Convince Me That This is Really Hell]] and [[Force Man (stage)|Force Man]]. | ||
| − | He will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. | + | He will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. He also appears in the [[Megamix Engine|Megamix Engine's]] Example Game, replacing [[Chill Man]] in the fifth Wily stage if the difficulty is set to Hard. |
| + | |||
| + | ==Battle== | ||
| + | Commando Man will randomly pick between one of # attacks: | ||
| + | *Stand in place and shoot a bomb. | ||
| + | *Perform a short jump while shooting a bomb. | ||
| + | *Perform a high jump, shoot a bomb, then create a quake upon landing that will knock Mega Man over if he's standing on the ground. | ||
| + | *Perform a short jump and punch the ground, creating a shockwave. This attack will only be used if "canWave" is set to true in Commando Man's creation code, or if the difficulty is set to Hard. | ||
| + | Commando Man's bombs will change their trajectory if [[Mega Man]] tries to jump over them or slide under them, and they create large shockwaves when they hit a surface. | ||
==Damage Table== | ==Damage Table== | ||
| Line 50: | Line 58: | ||
|black=1 | |black=1 | ||
|magic=2 | |magic=2 | ||
| − | |notes= | + | |notes=}} |
| − | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 66: | Line 72: | ||
|arrow=1 | |arrow=1 | ||
|wire=? | |wire=? | ||
| − | |notes= | + | |notes=}} |
| − | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 80: | Line 84: | ||
|magnetic=2 | |magnetic=2 | ||
|ice=3 | |ice=3 | ||
| − | |notes=Break Dash knocks away Commando Bombs. | + | |notes=Break Dash knocks away Commando Bombs.}} |
| − | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 89: | Line 91: | ||
|chill=1/1 | |chill=1/1 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes= | + | |notes=}} |
| − | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 103: | Line 103: | ||
|concrete=1 | |concrete=1 | ||
|homing=1 | |homing=1 | ||
| − | |notes=For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash. | + | |notes=For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash.}} |
| − | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 114: | Line 112: | ||
|block=1 | |block=1 | ||
|ice=1 | |ice=1 | ||
| − | |notes= | + | |notes=}} |
| − | }} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | [[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | ||
Revision as of 17:30, 13 August 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Commando Man | |||||||||||||||||||||||||||||||||||||||||
| Art by Capcom | |||||||||||||||||||||||||||||||||||||||||
| DWN-075 | |||||||||||||||||||||||||||||||||||||||||
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- "WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!"
- ―Commando Man, a motivational speaker for the ages, Make a Good Mega Man Level 2
Commando Man is a Robot Master from Mega Man 10. Despite his tank-like appearance, Commando Man was designed for the peaceful purpose of clearing landmines with remote detonation techniques. However, he later became a pawn of Dr. Wily for a time after contracting Roboenza.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 8, standing in between But It Lacked the Depth to Convince Me That This is Really Hell and Force Man.
He will appear in Make a Good Mega Man Level 3 as a devkit boss. He also appears in the Megamix Engine's Example Game, replacing Chill Man in the fifth Wily stage if the difficulty is set to Hard.
Contents
Battle
Commando Man will randomly pick between one of # attacks:
- Stand in place and shoot a bomb.
- Perform a short jump while shooting a bomb.
- Perform a high jump, shoot a bomb, then create a quake upon landing that will knock Mega Man over if he's standing on the ground.
- Perform a short jump and punch the ground, creating a shockwave. This attack will only be used if "canWave" is set to true in Commando Man's creation code, or if the difficulty is set to Hard.
Commando Man's bombs will change their trajectory if Mega Man tries to jump over them or slide under them, and they create large shockwaves when they hit a surface.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 2 | 1 | 0 | 1 | 1 | 1 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 2 | 1 | 2 | N | 1 | 4 | 2 | ? | 1 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 5 | ||||||||||||
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| Other Notes | Break Dash knocks away Commando Bombs. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 2 | 1 | 1/2/4 | 5 | 1 | 1 | ||
| Other Notes | For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash. | |||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 6 | 1 | 1 | |||||
| Other Notes | ||||||||||