Difference between revisions of "Crystal Joe"
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|programmer= | |programmer= | ||
|artist= | |artist= | ||
| − | |hp = 3 | + | |hp= 3 |
| − | |at=6 (contact) | + | |at=6 (contact)<br>8 (crystal) |
| − | |weak= [[Sakugarne]] | + | |weak= [[Sakugarne]]{{2}} |
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[X Factory]] | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[X Factory]] | ||
| − | |OffAppear= Mega Man 5<br>Mega Man IV | + | |OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]] |
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | ||
|appear= | |appear= | ||
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|sprite={{MirrorDiv |mirror=[[File:CrystalJoe.png]]}} | |sprite={{MirrorDiv |mirror=[[File:CrystalJoe.png]]}} | ||
}} | }} | ||
| − | '''Crystal Joe''' is an enemy from ''Mega Man 5''. It is a [[Sniper Joe]] with the ability to create crystals. | + | '''Crystal Joe''' is an enemy from ''[[Mega Man 5]]''. It is a [[Sniper Joe]] with the ability to create crystals. |
Crystal Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[MegaLondo]], [[Starman Recreation]], [[Aurora Man]], [[Escape Sequence]], and [[Misty Lake]], as well as the [[Tier X (MaGMML2)|Tier X]] level [[Null and Void]]. It reappears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''. | Crystal Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[MegaLondo]], [[Starman Recreation]], [[Aurora Man]], [[Escape Sequence]], and [[Misty Lake]], as well as the [[Tier X (MaGMML2)|Tier X]] level [[Null and Void]]. It reappears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''. | ||
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===''MaGMML2''=== | ===''MaGMML2''=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | hornet = 2 | + | |hornet=2 |
| − | | jewel = 1 | + | |jewel=1 |
| − | | grab = 1 | + | |grab=1 |
| − | | triple = 1 | + | |triple=1 |
| − | | slash = 1 | + | |slash=1 |
| − | | wheel = 2 | + | |wheel=2 |
| − | | sakugarne = 4 | + | |sakugarne=4 |
| − | | wire = 1 | + | |wire=1 |
| − | | arrow = 2 | + | |arrow=2 |
| − | | flash = Y | + | |flash=Y |
| − | | notes = | + | |notes=}} |
| − | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 23:09, 20 August 2018
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Crystal Joe is an enemy from Mega Man 5. It is a Sniper Joe with the ability to create crystals.
Crystal Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, MegaLondo, Starman Recreation, Aurora Man, Escape Sequence, and Misty Lake, as well as the Tier X level Null and Void. It reappears in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels.
Behavior
Crystal Joes will charge up energy, eventually forming a crystal that deflects projectiles, which it will fire forward shortly after creating. When the crystal has gone off-screen, been destroyed, or been reflected by Jewel Satellite, the Crystal Joe will continue charging up energy.
Damage Table
MaGMML2
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
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Related Enemies
- Sniper Joe
- Returning Sniper Joe
- Sniper Armor
- Hammer Joe
- Skeleton Joe
- Apache Joe
- Rider Joe
- Cannon Joe
- Machine Gun Joe
- Returning Machine Gun Joe
- Gunner Joe
- Piriparee
- Morning Joe
- Hammer Joe (Mega Man World)
- Super Joe
- Koopa Joe
- Koopa Hopper
- Boomerang Joe
- Shooter Joe
- Grenader Joe
- Toad Joe
- Crawler Joe
- Hazmat Joe