Difference between revisions of "Boobeam Trap"
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Revision as of 13:01, 19 September 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Boobeam Trap | |||||||||||||||||||||||||||||||||||||
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The Boobeam Trap is a Wily Castle boss from Mega Man 2. Composed of a series of omnidirectional guns that fire at regular intervals, the Boobeam Trap is infamous for being only vulnerable to the Crash Bomber; which had very limited weapon energy, and there were also barriers protecting most of the guns that also required said weapon to destroy, very easily trapping the player into an unwinnable scenario if done wrong.
It will appear in Make a Good Mega Man Level 3 as a devkit boss. Unusually for devkit bosses, however, it has no set weakness - a level maker can set it to be weak to whatever weapon they so desire.
Trivia
- Though the Boobeam Trap didn't appear in Make a Good Mega Man Level 2, it received a homage in the Pit of Pits level "Boobeak Trap"; as the name implies, Beaks are used in place of the guns.