Difference between revisions of "Power Muscler"

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|hp=13
 
|hp=13
 
|at=8 (contact)
 
|at=8 (contact)
|weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Big Eye, Bulky
 
|category=Big Eye, Bulky
|location='''MaGMML1:'''<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Duwang]]<br>[[Aurora Man]]<br>[[Twilight Lodge]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML1:'''<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Duwang]]<br>[[Aurora Man]]<br>[[Twilight Lodge]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:PowerMuscler.png]]
 
|sprite=[[File:PowerMuscler.png]]
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Power Muscler was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Chroma Key]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]].
 
Power Muscler was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Chroma Key]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]].
  
Power Muscler returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Colorful Hall]], [[MegaLondo]], [[Duwang]], and [[Aurora Man]], as well as the secret level [[Twilight Lodge]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Lyrickrolled" and "Tselinoyarsk 20XX".
+
Power Muscler returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Colorful Hall]], [[MegaLondo]], [[Duwang]], and [[Aurora Man]], as well as the secret level [[Twilight Lodge]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Lyrickrolled" and "Tselinoyarsk 20XX". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]].
  
 
==Behavior==
 
==Behavior==
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|break=2
 
|break=2
 
|notes=}}
 
|notes=}}
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
+
===Make a Good 24 Hour Mega Man Level===
{{Damagetable24HM
+
{{Damagetable24H
|buster=1/1/3
+
|buster=1/1/3<br>1/1/3
|super=4/2
+
|water=2<br>N/A*
|chill=1/5
+
|time=Y<br>N/A*
|pakkajoe=99
+
|super=10/5<br>4/2
|notes=}}
+
|chill=1/3<br>1/5
 +
|hornet=2<br>1
 +
|jewel=2<br>1
 +
|grab=1<br>1
 +
|triple=5<br>3
 +
|wire=1<br>3
 +
|arrow=1<br>2
 +
|flash=Y<br>Y
 +
|slash=10<br>1
 +
|wheel=3<br>2
 +
|sakugarne=4<br>4
 +
|pakkajoe=1<br>99
 +
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H

Revision as of 14:01, 25 September 2018

Power Muscler
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 13
Attack Damage: 8 (contact)
Weakness(es): Pharaoh Shot1
Sakugarne2
Tornado Blow, Magnetic Shockwave3
Super Arm, Chill Spike, Triple Blade, Slash Claw, Wheel Cutter, Sakugarne24H
Salt Water, Concrete Shot48H
Top Spin, Black Hole Bomb, Triple Blade, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML1:
Chroma Key
Napalm Forest and Caves
Maze of Death
Thunderclyffe Plant
MaGMML2:
Airflow Hubble
Colorful Hall
MegaLondo
Duwang
Aurora Man
Twilight Lodge
Null and Void
The Pit of Pits
MaG24HMML:
Wily 3
Misc. Information
Script: パワーマッスラー
Romaji: Pawā Massurā
Alt. Name(s): Robot Guard (Game Gear Mega Man manual)
Programmer(s): Blyka1
SnoruntPyro23
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaG24HMML (Enemy)
PowerMuscler.png

Power Muscler is an enemy from Mega Man 5. It is a giant Guts Man-esque robot with a jetpack.

Power Muscler was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Chroma Key, Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant.

Power Muscler returned in Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Colorful Hall, MegaLondo, Duwang, and Aurora Man, as well as the secret level Twilight Lodge, the Tier X stage Null and Void, and the Pit of Pits sub-levels "Lyrickrolled" and "Tselinoyarsk 20XX". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3.

Behavior

Power Musclers will constantly jump in Mega Man's direction. If Mega Man is below it while it jumps, it will drop straight down.

By default, Power Musclers are red, but setting "col = #" in a Power Muscler's creation code will change its color (1 makes it green, 2 gives it its purple and yellow color scheme from Mega Man for the Game Gear).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/99
1/5
7
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
10/5
4/2
1/3
1/5
2
1
2
1
1
1
5
3
1
3
1
2
Y
Y
10
1
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies