Difference between revisions of "Fire Wave"
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|at=3 (contact) | |at=3 (contact) | ||
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| − | |location='''MaGMML2:'''<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Reality Core]]<br>[[Null and Void]] | + | |location='''MaGMML2:'''<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2]] | |MaGMMLAppear=[[Make a Good Mega Man Level 2]] | ||
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The '''Fire Wave''' is a gimmick originating from the original ''[[Mega Man 1|Mega Man]]'', appearing in [[Fire Man]]'s stage. It is a fast-moving large wave of fire, reminiscent of Fire Man's own Fire Storm blasts. | The '''Fire Wave''' is a gimmick originating from the original ''[[Mega Man 1|Mega Man]]'', appearing in [[Fire Man]]'s stage. It is a fast-moving large wave of fire, reminiscent of Fire Man's own Fire Storm blasts. | ||
| − | Fire Waves were first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it was used in the stage [[Holy Crap, Mega Man Can Airslide?]]. It was also used in [[Reality Core]] and [[Null and Void]]. | + | Fire Waves were first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it was used in the stage [[Holy Crap, Mega Man Can Airslide?]]. It was also used in [[Reality Core]] and [[Null and Void]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Industrious Indignation". |
==Behaviour== | ==Behaviour== | ||
Revision as of 16:54, 2 February 2019
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The Fire Wave is a gimmick originating from the original Mega Man, appearing in Fire Man's stage. It is a fast-moving large wave of fire, reminiscent of Fire Man's own Fire Storm blasts.
Fire Waves were first made available in the devkit for Make a Good Mega Man Level 2, where it was used in the stage Holy Crap, Mega Man Can Airslide?. It was also used in Reality Core and Null and Void, as well as the Pit of Pits sub-level "Industrious Indignation".
Behaviour
Fire Waves continuously spawn from objFireWaveSpawner objects, and only travel in one direction, ignoring solid surfaces entirely. Objects that change a Fire Wave's direction can be placed down, and if a Fire Wave touches one, it'll go in the object's designated direction. Fire Pillars are able to ignite Oil and Oil Slicks, as well as act as a light source for Quick Lighting. Though Fire Waves usually can't be damaged or destroyed, the Water Shield is able to protect Mega Man from them completely.
The length of time that passes before a spawner creates a Fire Wave can be altered by changing the value of the "delay" variable in that spawner's creation code.