Tondeall

From Make a Good Mega Man Level Contest
Revision as of 09:58, 15 October 2018 by Brash Buster (talk | contribs) (Created page with "{{enemy |name=Tondeall |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=トンデオール |romaji=Tondeōru |altname=Rotor P...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tondeall
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 21
123
Attack Damage: 3 (contact)1
4 (contact)23
3 (projectile)
Weakness(es): Gemini Laser1
Sakugarne2
Tornado Blow3
Concrete Shot48H
Top Spin, Black Hole Bomb, Hornet Chaser, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Power Stone, Plant BarrierMegamix Only
Category: Floating
Location(s): MaGMML1:
Chroma Key
Napalm Forest and Caves
Hard to See Land
MrKyurem's Stage
Final Stage
MaGMML2:
Jungle Base
Holy Crap, Mega Man Can Airslide?
Volcanic Furnace
Starman Recreation
Changeable Caverns
City Under Siege
Escape Sequence
Outer Space
Reality Core
The Pit of Pits
Misc. Information
Script: トンデオール
Romaji: Tondeōru
Alt. Name(s): Rotor Patroller (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
Tondeall.png

Tondeall is an enemy from Mega Man 5. It is a flying artillery robot.

Tondeall was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Chroma Key, Napalm Forest and Caves, and Hard to See Land, as well as the Wily stages MrKyurem's Stage and the Final Stage.

Tondeall returned in Make a Good Mega Man Level 2, where it appeared in 7 entries, as well as the Wily stages Outer Space and Reality Core, and the Pit of Pits sub-levels "Chroma Key?", "Hot Liquid Sector", and "Stormy Ascent".

Behavior

Tondealls will fly back and forth in a fixed area, periodically firing spreads of two projectiles.

Tondealls have two creation code values:

  • moveDist - The distance the Tondeall will move before turning around. Default value is 32.
  • moveDir - The direction the Tondeall moves in. 0 (the default value) makes it move horizontally, 1 makes it move vertically, 2 makes it move diagonally right, and 3 makes it move diagonally left.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
2
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 5 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes