Tondeall
From Make a Good Mega Man Level Contest
Revision as of 09:58, 15 October 2018 by Brash Buster (talk | contribs) (Created page with "{{enemy |name=Tondeall |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=トンデオール |romaji=Tondeōru |altname=Rotor P...")
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Tondeall is an enemy from Mega Man 5. It is a flying artillery robot.
Tondeall was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Chroma Key, Napalm Forest and Caves, and Hard to See Land, as well as the Wily stages MrKyurem's Stage and the Final Stage.
Tondeall returned in Make a Good Mega Man Level 2, where it appeared in 7 entries, as well as the Wily stages Outer Space and Reality Core, and the Pit of Pits sub-levels "Chroma Key?", "Hot Liquid Sector", and "Stormy Ascent".
Contents
Behavior
Tondealls will fly back and forth in a fixed area, periodically firing spreads of two projectiles.
Tondealls have two creation code values:
- moveDist - The distance the Tondeall will move before turning around. Default value is 32.
- moveDir - The direction the Tondeall moves in. 0 (the default value) makes it move horizontally, 1 makes it move vertically, 2 makes it move diagonally right, and 3 makes it move diagonally left.
Damage Table
Make a Good Mega Man Level
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2 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 5 | 2 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
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