Sidequests

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PickelmanBull.png Finish the level; I wanna see what it's like when it's done.

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Throughout Make a Good 48 Hour Mega Man Level, the player will unlock various sidequests that they can complete for Junk. Completing these sidequests and bringing the rewards to Joseph is the primary way to unlock items to enhance Mega Man.

Avian Kingdom

"Deleuze Pipi has a noble cause of building a kingdom for all birdkind, but he needs Bolts in order to do that!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

You're basically railroaded into obtaining this sidequest at the start of the game. In case you're lost on where the questgiver is, you'll need to visit the door on the right end of the ship, on the purple background with the wing above it.

To beat this quest, you must pay a total of 1500 bolts to Deleuze Pipi. You can reach this pretty naturally by buying things like normal. The Zetsabre given isn't useful until near the end of the game, however, so don't feel pressured to grind for bolts specifically just for this quest.

See Seasickness

"Turner is feeling very seasick; he'll throw up if he moves even an inch! There's gotta be a paper bag somewhere indoors..."
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

You can start this quest by talking to Turner, the green Top Fiend outside Deleuze Pipi's room who appears after getting 7 Energy Elements. Mack, the jumping Monkiki from Tier 7 has a paper bag that Turner can use. He'll give you it if you can beat Caution: Moving Parts in 2 minutes and 30 seconds. You should normally be able to beat it decently quickly, but smart weapon use such as Rush Jet to skip over the pits and Tengu Blade to pass through Nobitas will help. Once you beat that time and talk to Mack again, he'll offer you the bag. Just take that to Turner and the quest is done, rewarding you for the Dizzy Dial.

Poltergeist

"Gyosephine claims her amulet attracts ghosts and her TV is possesed by one! Chase the ghost out, but try not to damage her TV!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Chances are, you'll find this quest while exploring the ship and trying to find where Beat is. Gyosephine is just to the right of the tier elevator, past the ladder on the same floor. Talk to her and then enter her room to start the exorcism minigame. The TV jumps around the room akin to Quick Man's three jumps before running, but your true target is the Rotom orbiting around it; avoid attacking the TV, as hitting it three times forces you to restart the encounter. Hitting the Rotom enough times causes it to periodically shoot bullets at Mega Man. If you're having trouble hitting it, remember that you can't take any damage from this minigame, so be patient and allow yourself to get hit if it means eventually dealing damage to it. Spark Shot's large hitbox can help, and if it hits the TV instead it'll be stunned in place, potentially letting you align an easier shot. Once you've finished, leave the room and talk to Gyosephine to collect the Cursed Amulet.

Funky Fresh Beats

"DJ Question is offering a free radio to any music experts. You'll have to prove yourself through his tough music quiz, though."
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Gangstatepakkan's quiz can be challenging, but it's solveable with brute force trial and error, or a guide. Here are the answers:

Question Correct Answer
"This song is from a simulation that uses color to show where hazards will appear overhead." Toad Man's Underwater Sea Lab
"This song is from a simulation with a Dr. W logo near the start." Flamecrush Forest
"This song is from a simulation with rising platforms in the room with the Energy Element." Robot Recycling Center
"This song is from a simulation where all enemies but the boss can deflect buster shots." Lasers and Platforms
"This song is from a simulation with a brief underwater section in the middle." Mystic Museum
"This song is from a simulation you probably skipped." GraviMan INC.
"This song is from a simulation featuring ladders with rungs spaced unusually far apart." Seahorse City
"This song is from a simulation with exploding platforms, projectiles, and enemies." Braving New Depths
"This song is from a simulation with a miniboss guarding a W-Tank in a secret room." Curious Skymachine
"This song is from a simulation with a death pit to the left of the starting point." Flaming Fortress
"This song is from a simulation with both water and lava hazards." Oh No! More Compactors
"This song is from a simulation with a gimmick that can be suppressed by special weapons." Base in the Boondocks
"This song is from the only simulation with square platforms that assemble and disassemble." Volcanic Facility
"This song is from a simulation with six key gates blocking the hallway to the exit." Celestial Resort
"This song is from a simulation with two paths you can take through the middle." Spicy Top Action

Answer 8 correctly, and you will obtain the Radio.

Co-Ladder All Damage

WIP

Drunk.

WIP

Infiltration

WIP

Dancing All Night

WIP

Mutual Attraction

"Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Crazy Daisy can be found a little to the right from the simulation in question, Tower. Once you talk to her, go into Tower to locate the Magfly carrying her lower half. It should be about midway through the level, in the large room with four-way scrolling. Kill the Magfly to release Daisy's legs, but the quest doesn't end there; talk to Daisy to start her minigame.

Charge the magnet by pressing the Shoot button at a decently fast tempo. If you're going too slow, a falling sound will indicate your progress is dropping, and if you're going too fast, a zapping sound will indicate such. Find that medium area and keep a consistent pace until the meter underneath the magnet fills completely. Mega Man will catch her Iron Boots and keep them after you win.

Bootcamp Graduation

"Sarge has one last trial before you graduate from his bootcamp! Can you beat Mystic Museum without using the Buster?!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Sarge is located in the top left area of the ship, in the area with the green wall. After that, it's self-explanatory. If you aren't confident in your ability to ration out weapon energy, consider stocking up on W-Tanks before you start. Mad Grinder should be giving a decent amount of them by the time you reach 50 elements.

Love Survivor

"A love crisis has struck the owners of Double Action Boutique. It's time to play cupid and bring them back together!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

If you revisit Double Action Boutique after meeting the unlock condition, you'll find Nu'o, alone and reminiscing about her husband and his distinct seafood odor. That and the food cart at the bottom of the ladder point you towards Tier 3, where you'll find Bol'o in a previously-blocked off region in the bottom right of the tier. Once the cutscene finishes, enter the door ahead of you to start the level.

The stealth mission is self-explanatory for the most part: progress forward while avoiding the light coming off the enemies. Being caught in the light of most Peterchies, Flying Shells, and Illusians affords you a split second to escape before you're spotted proper. If you're confident, you can rush into some of those enemies and escape as long as you're fast enough. Wall Blasters can spot you instantly, much like Electric Gabyoalls, but you can hide in-between their sight checks, which comes useful in the room with a Peterchy and a Wall Blaster. If you're struggling, remember that you can use special weapons to aid you. Spark Shock stuns enemies as usual, Concrete Shot can block their sightlines, and both Rush utilities let you skip some challenges. Once you get to the end, use Flame Mixer to blaze the fried rice. Or don't, for a surprise.

During the cutscene that follows, Mega Man will obtain a Magnet and a Metal Detector, which can be innately combined.

Credit When It's Due

WIP

Occultics Witch

WIP

Studying The Blade

WIP

Minimal Destruction

WIP

Goody Two Shoes

WIP