Hammer Joe
| Hammer Joe | |||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||
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Hammer Joe is an enemy from Mega Man 3. It is a type of Sniper Joe with a wide body, and the ability to throw hammers (referring to the hammer used in the "hammer throw" sport, as opposed to the tool).
Hammer Joe was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Chroma Key, Midnight Snow, Spiky Meltdown, and Thunderclyffe Plant.
It returned in Make a Good Mega Man Level 2, where it appeared in 16 entries, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, the Tier X levels Deep Thoughts and Swiss Hotel, and Null and Void. Hammer Joe also appeared in six rooms of the Pit of Pits; specifically "Chroma Key?", "Citadel Attic", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", and "Typical Miniboss Fights".
Behavior
By default, Hammer Joes will stand still, swinging their hammers. They will periodically open their eyes, and throw their hammer a split second after. They only take damage from most projectiles when their eye is open, and their hammers can also deflect shots when thrown.
Damage Table
MaGMML1
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| 1/1/3 | 2 | 3 | 2 | 0 | 5 | 1 | 1/1/99 | 2 |
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MaGMML2
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
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