The Quickening

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17th: The Quickening

Make a Good Mega Man Level

MaGMML1-17-TheQuickening1.png
You're most likely gonna need these...
"Yo. Just saying, heads up, the teleporter to my right leads to a ridiculously hard level. It's beatable, though!"
―Skull Man, next to the teleporter.

Overview

The Quickening is the 17th place entry in Make a Good Mega Man Level. It's an incredibly difficult Force Beam climb.

Strategy

At the start of the level, you get 7 lives. The first dangerous screen of the level should show you what the level is all about: Jumping up while avoiding Force Beams. The second screen has a magnet that will help you avoid them. The third screen is designed to teach you how the Black Hole Bomb can disrupt the Force Beams. After that is a checkpoint with more lives. In order to get through the fourth screen, you must quickly shoot a Spine and speed past the Force Beams. The Black Hole Bomb is helpful here. After that, you have to jump up platforms from Plant Man's stage with Force Beams. Then you reach a laggy room with a Pelicanu and the energy element.


Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 35 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
13 / 25 2 / 25 6 / 15 9 / 15 5 / 10 0 / 10



i liked the music

Cheez8 Cheez8 Cheez8 : 51 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
19 / 25 3 / 25 7 / 15 11 / 15 3 / 10 8 / 10



Y'know, it's probably a good thing there's no music here. A fifteen second loop would get real annoying after the first ten minutes. That was INCREDIBLY satisfying to actually complete, by the way.

Duiv0 Duvi0 Duvi0 : 8 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
1 / 25 2 / 25 1 / 15 1 / 15 3 / 10 0 / 10



No time to waste the player's time!

Mick Galbani Mick Galbani / Blackmore Darkwing Mick Galbani : 25 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
6 / 25 2 / 25 5 / 15 7 / 15 5 / 10 0 / 10



Oh... all right then, another Quick Man level-type. I... can't say I'm impressed with this one. Wasn't a fan of Quick Man's level, nor was I a fan of Rainbow Man's level, and I can't say I'm a huge fan of this one either. That being said, its short, and the concept behind this is unique for a Quick Man level, but... its still a Quick Man level.

MrKyurem MrKyurem MrKyurem : 57 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
18 / 25 10 / 25 12 / 15 7 / 15 5 / 10 5 / 10



That letter between X and Z. For a level based solely around quick lasers, this is surprisingly fair and well made (although stupidly hard). There's safe zones in every screen at the start and end so you can watch the pattern, then scroll it off screen and restart the pattern so you can try it, and there are no sections where something shows up that you didn't notice. For anybody who's not ready for the bad times upcoming, you should try Black Hole Bomb on the lasers. Gets a 5 for music despite not having music because silence really helps, although I am disappointed you did not use Quick Man's theme.



Make a Good Mega Man Level - Tier 1
Entry Stages
Objective: Vain SpaceCity WarLevelThe Quickening
Tier Bosses
Jolt Man1Him1R