City War

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19th: City War

Make a Good Mega Man Level

MaGMML1-19-CityWar1.png
Collision problems plague this stage.


City War Arcade Machine

Make a Good Mega Man Level 2

"There are some... issues with the level to the right of me."
―Haehaey, NPC near City War, understatement of the year.

Overview

City War is the 19th place entry in Make a Good Mega Man Level. It was one of the last entries submitted to the contest, and was heavily rushed and is a prime example of "Test your Levels before sending them in". Due to quazcake's Game Maker settings deleting certain blocks, the level had a myriad of collision issues and missing blocks, rendering the level almost unplayable. It is the only skippable level in the original Make a Good Mega Man Level game. It also has the infamous distinction of being the least favourite stage of 4 of the 5 Judges, a record it is not likely to be broken anytime soon.

Strategy

This level requires special weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage. The only way to progress is to understand the rules of the level.

City War Screenshot A
A: One of the primary rules of this stage is: If an enemy used to be standing there, it's most likely a hole.
City War Screenshot B
B: There are also several areas with solid collision which look like they're part of the background rather than foreground.
City War Screenshot C
C: Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.

The enemy challenges in this level, outside of the Sniper Armour, are the least of your worries in this stage. Paying careful attention to where an enemy is standing should allow you to bypass most of the holes. You will also be relying on Rush Jet constantly, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.

City War Screenshot D
D: You can bypass the corridor segment of the level, (since it it harder to track holes here) by going above the wall.
City War Screenshot E
E: Fortunately, this is a floor, and you can safely land on it.
City War Screenshot F
F: Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.

You need Rush Jet to clear the final segment of the level, as there are several gaps too wide for Mega Man to cross.

City War's Judge Comment Comic by Pyro.

Skip Status

This level was deemed skippable by the judges, due to it being virtually unplayable thanks to the missing collision areas.


Make a Good Mega Man Level 2

This infamous level is included as a hidden level; you can access it by pressing up at the City War arcade cabinet in the tier 5 hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to Super Arrow being in your arsenal as well as a less problematic Rush Jet. Also unlike the original, this version is not skippable.

Make a Good Mega Man Level - Tier 1
Entry Stages
Objective: Vain SpaceCity WarLevelThe Quickening
Tier Bosses
Jolt Man1Him1R