Mizzile
| Mizzile | |||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||
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Mizzile is an enemy from Mega Man 5. It is a durable missile robot that hides in pits.
Mizzile was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Napalm Forest and Caves, as well as the Wily stage Everything's Blowing Up. In the engine, it has 60 health points. Make a Good Mega Man Level Remastered adds it to the redesigned Flashback Database, and lowers its health to its Megamix value of 10.
Mizzile returned in Make a Good Mega Man Level 2, where it appeared in the entries Poorly Named Level and Escape Sequence, as well as the Tier X stage Coyote Man, and the Pit of Pits sub-level "Cut Them Down To Size". Its health value has been decreased to 36 (24 points less than before).
Mizzile is included in the Megamix Engine, and returns as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its health value has been decreased again, this time to 10 (26 points less than in MaGMML2).
Contents
Behavior
Mizziles will hide at the bottom of the screen, only partially visible. When Mega Man gets close, they will propel themselves upward a certain distance, then slowly float back down.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
0 1 |
0 1 |
0 2 |
0 3 |
0 2 |
0 3 |
0/0/0 1/5 |
0 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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Trivia
- In the MaGMML2 devkit and Megamix Engine, Mizzile's name is misspelled as "Mizzle".
- Mizzile's health value in MaGMML1 is the highest health value for a devkit enemy/midboss in MaGMML history (not counting enemies such as Spine, who have health values such as 256 that are only used as placeholder HP).
- While its MaGMML2 health value is lower, it still manages to be the highest proper health value for a devkit enemy/midboss in that game.
- The Megamix Engine is the first engine where Mizzile does not have the highest health of any devkit enemy/midboss in it, with the title now going to Combiloid (who, coincidentally, has a health value of 35; exactly one less health point than Mizzile had in MaGMML2).
- In Make a Good Mega Man Level, one of Mizzile's sprites had its eyes closed. In Make a Good Mega Man Level 2, both of its sprites have its eyes open.