It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Commando Man
|
|
|
|
| Artwork by Capcom
|
| DWN-075
|
|
|
|
|
|
|
|
- "WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!"
- ―Commando Man, a motivational speaker for the ages, Make a Good Mega Man Level 2
Commando Man is a Robot Master from Mega Man 10. He is a tank-like robot designed to safely sweep minefields by destroying landmines with remote detonation techniques, a task which sees him travelling to several countries (and sampling their oil while he's there). However, he later became a pawn of Dr. Wily for a time after contracting Roboenza.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 8, standing in between But It Lacked the Depth to Convince Me That This is Really Hell and Force Man. He makes another appearance as an NPC in Make a Good Mega Man Level: Episode Zero, this time located in the Chateau Chevaleresque in Mega City.
He will appear in Make a Good Mega Man Level 3 as a devkit boss. He also appears in the Megamix Engine's Example Game, replacing Chill Man in the fifth Wily stage if the difficulty is set to Hard.
In the MaGMML series proper, he made his debut as a boss in Make a Good 48 Hour Mega Man Level, where he appears as the boss of Commando Caverns and Orbital Assault. He also appears as a reskinned boss in Mystic Museum.
Battle
Commando Man will randomly pick between one of 4 attacks:
- Stand in place and shoot a bomb.
- Perform a short jump while shooting a bomb.
- Perform a high jump, shoot a bomb, then create a quake upon landing that will knock Mega Man over if he's standing on the ground.
- Perform a short jump and punch the ground, creating a shockwave. This attack will only be used if "canWave" is set to true in Commando Man's creation code, or if the difficulty is set to Hard.
Commando Man's bombs will change their trajectory if Mega Man tries to jump over them or slide under them, and they create large shockwaves when they hit a surface.
Custom Variants
| Sprite
|
Name
|
MaGMML Appearance(s)
|
Location(s)
|
Description
|
Designer(s)
|
|
Not Napalm Man
|
MaG48HMML
|
Mystic Museum
|
A robot from the bootleg game Rockman DX3 with a shocking resemblance to Napalm Man.
|
Shinryu
|
Damage Table
Make a Good Mega Man LevelMegamix Only
|
|
|
|
|
|
|
|
|
| 1/1/3
|
4
|
2
|
1
|
0
|
1
|
1
|
1
|
2
|
| Other Notes
|
|
Make a Good Mega Man Level 2Megamix Only
|
|
|
|
|
|
|
|
|
|
|
| 1/1/3
|
2
|
2
|
1
|
2
|
N
|
1
|
4
|
2
|
3
|
1
|
| Other Notes
|
|
Make a Good Mega Man Level 3
|
|
|
|
|
|
|
|
|
| 1/1/3
|
2
|
2
|
1
|
1
|
2
|
2
|
3
|
5*
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Other Notes
|
*Break Dash knocks away Commando Bombs.
|
Make a Good 24 Hour Mega Man LevelMegamix Only
|
|
|
|
| 1/1/3
|
1/1
|
1/1
|
99
|
| Other Notes
|
|
Make a Good 48 Hour Mega Man Level
Devkit
|
|
|
|
|
|
|
|
|
|
| 1/1/3
|
2
|
2
|
2
|
1
|
1/2/4
|
5
|
1
|
1
|
1
|
| Other Notes
|
|
Not Napalm Man
|
|
|
|
|
|
|
|
|
|
| 1/1/3
|
1
|
1
|
4
|
2
|
2/2/2
|
1
|
N/A*
|
1
|
1
|
| Other Notes
|
*Weapon is disabled during the battle.
|
Megamix Engine
|
|
|
|
|
|
| 1/1/3
|
N
|
1
|
6
|
1
|
1
|
| Other Notes
|
|