Glass Man
| Glass Man | |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
- "81 entries, huh? It doesn't matter who won, you're all winners in my eyes <3"
- ―Glass Man, in Tier 10 (MaGMML2).
Glass Man is a boss in Make a Good Mega Man Level who appears at the end of his namesake level. He returns later in the game as a midboss in Hall of Fame.
He also appears in Make a Good Mega Man Level 2 as both an NPC and a secret boss in Tier 10.
Contents
Battle
Make a Good Mega Man Level
Glass Man will start the battle by jumping up and down, creating glass walls that push Mega Man while staying on the right side of the room. When his health is down to 20 points, he will create a giant glass ball around him, and bounce around the room while inside it until it shatters. He will then begin moving around as he jumps. He will repeat his glass ball attack when his health is down to 10 points, and his jumps will also cover more distance.
Make a Good Mega Man Level 2
Glass Man's pattern has been greatly expanded, to the point where he now has twice as much health as in the first game. Initially, he attacks in the following pattern:
- Jump up and down, creating glass walls that push Mega Man.
- Jump towards Mega Man, creating glass walls.
- Create a barrier of glass walls that fly forward when shot, similar to the glass walls of his stage's Vitreus Joes. If enough time passes without all the glass walls being shot, Glass Man will simply throw all of them at once.
- Jump to the top of the room and toss down a spiked glass ball that bounces along the ground 4 times, shooting small glass spikes in 4 cardinal directions each time it lands.
Once his health is down to 28 points, he breaks the ceiling to his room and switches to a different pattern:
- Jump above the screen, and drop down in a giant glass ball that bounces around the room until it shatters, after which it splits into 8 small glass spikes.
- Create a group of large glass spikes that fly towards Mega Man, either from below or from the side of the screen.
- Jump above the screen and create a barrage of the same large glass spikes.
- Drop 3 giant glass balls that shatter after hitting the ground, all of which split into 8 small spikes. Glass Man is only inside the third giant glass ball.
- Create a single glass wall.
- Jump above the screen and drop 3 more giant glass balls, with the third one again having Glass Man inside it.
- Create a single glass wall.
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3 | 1 | 0 | 1 | 1 | 1/1/2 | 1 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/2 | 0 | 3 | 4 | 2 | N | 0 | 2 | 0 | 1 | 3 |
| Other Notes | ||||||||||
| Make a Good Mega Man Level - Tier 5 | |
|---|---|
| Entry Stages | |
| Citadel Basement • NEON GRAVITY • Mega Man World • Glass Man | |
| Bosses | |
| The Moon • Gravity Machine • Ronrez • Birdo • Glass Man | |
| Make a Good Mega Man Level 2 - Tier 10 | |
|---|---|
| Entry Stages | |
| Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
| List of Bosses | |
| Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
| Extra Bosses | |
| The Moon • Birdo • Glass Man | |