The Arena
The Arena is a special area in Make a Good Mega Man Level and Make a Good Mega Man Level 2. Named and designed after the Arena from Kirby Super Star, it is an endurance match where Mega Man goes up a group of bosses, visiting a "rest area" between fights where he can choose to use resources provided to refill his health and weapon energy.
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Make a Good Mega Man Level
In MaGMML1, The Arena becomes available to Mega Man after he has cleared the entry stages and Wily stages. This Arena consists of nearly every boss in the game, and the rest area will always have 3 small weapon energy capsules and 3 small health capsules available, regardless of how many were used up the last time Mega Man entered the area. The bosses are fought in a fixed order:
- The four tier bosses (in ascending order based on tier).
- The custom entry bosses (in order from lowest-ranked stage to highest-ranked stage; midbosses, such as The Moon and Ronrez, are included).
- The seven fortress bosses (ordered by fortress stage).
- Zero Soul.
Make a Good Mega Man Level
Because MaGMML2 is a much bigger game than its predecessor, there are three arenas as opposed to simply one. Each arena has a fixed amount of resources, which consists of 1-Ups, large weapon energy capsules, and Yashichis. In addition, all of the bosses in these arenas are fought in a random order, save for their respective final bosses. Super Mode is not allowed in any of these arenas until they have been cleared.
The Arena
The first arena, known simply as The Arena, is available from the start, and includes the 18 bosses available in the devkit, plus Quick Man. The end boss of this arena is Gamma.
The Arena provides 5 1-Ups, 10 large weapon energy capsules, and 1 Yashichi. Clearing this arena unlocks the Cut Man costume.
The Mega Arena
The second arena, known as The Mega Arena, is unlocked after clearing The Arena and Wily Star II. It includes most of the custom bosses and midbosses fought in the entries, with the following exceptions:
- Crator, Cream, and Kichona, from Yggdrasil.
- Joe Man R from Joe Man.
- Avoidance Cherry from Spiky Situation.
- Warp Anomaly from Cyber Man.
- Hall Master from Quarantine Woman.
- Pharaoh Man's Revenge from The Stage Nobody Asked For.
The Mega Arena also includes the Volt Man battle from Poorly Named Level, and the Mecha Dragon battle from City Under Siege (referred to as Siege Dragon).
The following changes have been made to the bosses:
- Match Man's invincibility frames have been reduced.
- Mega Man now teleports away before The Kid uses his post-defeat attack.
- Doc Robot's health has been reduced from 84 to 28.
- Final Toad now takes 3 points of damage from charged Mega Buster shots.
- Siege Dragon's arena has a set of conveyor belts at the bottom.
The end boss of this arena is Volt Man the Assimilator.
The Arena provides 25 1-Ups, 30 large weapon energy capsules, and 5 Yashichis. Clearing this arena unlocks the Sonic costume.
The True Arena
The third and final arena, known as The True Arena, is unlocked after clearing The Mega Arena and Null and Void. It includes the game's tier bosses, bosses and midbosses from Wily Star II, bosses and midbosses from Tier X (including Null and Void), and other secret bosses not covered in the previous two arenas. The following bosses are excluded:
- Strawberry Milk, a secret boss found by visiting the Tier 1 boss arena after defeating Butter Nezumi.
- The Air Man midboss from the lower route of Mario Land.
- The upgraded Cheat Man battle from Deep Thoughts.
- Stone Butterfly from Null and Void.
- The two superbosses, Knight Man and Galaxy Man.
The following changes have been made to the bosses:
- Door Man's health has been reduced from 112 to 28.
- Holo Wily and Unbeatable Air Man are now fought with Mega Man instead of Mario.
In addition, Mega Man's weapon energy is refilled after fighting Autobounce.
The end boss of this arena is Absolute ZERO, with a different fourth phase.
The True Arena provides 25 1-Ups, 15 large weapon energy capsules, and 2 Yashichis. This arena needs to be cleared without using weapon energy (i.e. by only using the Mega Buster unless fighting Autobounce or the second phase of Wily Machine SWORD) to reach 100% completion.
Trivia
- In the normal arenas from both MaGMML1 and MaGMML2, the music that plays when fighting bosses that don't use unique battle themes is a rendition of the song Illusion from F-Zero Climax (The first game uses the original song, while the sequel uses an 8-bit arrangement). This is a reference to the ROM Hack Rockman 4 Minus Infinity, which had its own set of arenas that played the same song during a battle.