Pharaoh Man
From Make a Good Mega Man Level Contest
Revision as of 19:03, 14 July 2018 by DLN No.03 Cutman (talk | contribs)
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||
| DWN-028 | |||||||||||||||||||||||||||||||||||||||||
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Pharaoh Man is a boss from Mega Man 4. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when Dr. Wily forced Cossack to work for him.
Pharaoh Man was made available as a boss in the devkit for Make a Good Mega Man Level 2, but he doesn't appear in any stages, and only appears as a boss in The Arena. He also appears as an NPC in Tier 9.
Battle
Pharaoh Man will randomly pick between one of three moves:
- Jump to Mega Man's position.
- Jump forward twice, shooting a small projectile each time.
- Charge up and release a large wave of energy.
In the example game of the Megamix Engine,If on hard mode,Pharaoh Man Can Use another variation of the Pharaoh Shot,As well as aim the Large energy wave.
Damage Table
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| 1/2/3 | 2 | 1 | 1 | 2 | Y | 1 | 2 | 3 | 1 | 2 |
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Trivia
- Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss outside of The Arena, or in later MaGMML productions.