Commando Man
From Make a Good Mega Man Level Contest
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It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Commando Man | |||||||||||||||||||||||||||||||||||||||||
| Art by Capcom | |||||||||||||||||||||||||||||||||||||||||
| DWN-075 | |||||||||||||||||||||||||||||||||||||||||
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- "WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!"
- ―Commando Man, a motivational speaker for the ages, Make a Good Mega Man Level 2
Commando Man is a Robot Master from Mega Man 10. Despite his tank-like appearance, Commando Man was designed for the peaceful purpose of clearing landmines with remote detonation techniques. However, he later became a pawn of Dr. Wily for a time after contracting Roboenza.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 8, standing in between But It Lacked the Depth to Convince Me That This is Really Hell and Force Man.
He will appear in Make a Good Mega Man Level 3 as a devkit boss.
Contents
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 2 | 1 | 0 | 1 | 1 | 1 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 2 | 1 | 2 | N | 1 | 4 | 2 | ? | 1 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 5 | ||||||||||||
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| Other Notes | Break Dash knocks away Commando Bombs. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 2 | 1 | 1/2/4 | 5 | 1 | 1 | ||
| Other Notes | For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash. | |||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 6 | 1 | 1 | |||||
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