Rounder II
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| Rounder II | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Rounder II is a boss from Mega Man 6, appearing in the first Mr. X Stage. It is a modified Rounder that travels along rails, and two of them are fought at the same time in its debut game.
Rounder II is one of the devkit bosses present in the Megamix Engine, and is set to appear as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. A pair of them also appear in the Megamix Engine's example game as the collective boss of the first Wily Stage.
Contents
Battle
Rounder II only moves on rails, and lacks invincibility frames. It will periodically drop a bomb, and it will change its direction for every 6 bombs it drops.
On Hard Mode, it will randomly pick between one of two projectiles to drop on the ground:
- A fireball (The same fireball used by Fire Telly) that turns into a larger, lingering flame when it hits the ground.
- A bomb that explodes upon contact with a surface.
On top of this, it will shoot lasers (the same lasers used by Dachone) in four diagonal directions every four times it drops a projectile.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 4 | 1 | 2 | 1 | 2/6 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 4 | 1 | 2 | N | 1 | 1 | 2 | 2 | 1 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 4 | 1 | 1 | 2 | 2 | 3 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 1 | 1 | 1 | 1/2/2 | 1 | 2 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 1 | 4 | 1 | 1 | |||||
| Other Notes | ||||||||||