| Stegorus
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| Artwork by Capcom
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| Information
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| In-Game Information
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| HP: |
24 (Stegorus) 1 (missile)
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| Attack Damage: |
3 (contact, missile) 2 (blade)
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| Weakness(es): |
Tornado Blow, Magnetic Shockwave, Ice Wall3 Flame Mixer, Salt Water, Concrete Shot48H Metal Blade, Top Spin, Black Hole Bomb, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
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| Category: |
Bulky, Nature
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| Misc. Information
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| Script: |
ステゴラス
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| Romaji: |
Sutegorasu
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| Programmer(s): |
Fabian
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| Series Information
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| Official Game Appearances: |
Mega Man 7
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Stegorus is an enemy from Mega Man 7. It is a giant robotic Stegosaurus that can switch its head and tail.
Stegorus is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior
A Stegorus will slowly walk back and forth, changing the direction it faces by switching its head and tail rather than turning around. As the Stegorus walks, it will occasionally stop to attack Mega Man. If the Stegorus is facing Mega Man, it will toss three blades that roll along the ground; otherwise, it will fire two homing missiles. Most weapons can only damage Stegorus at the head.
Stegorus has two creation code values:
- leftLimit - How far Stegorus can move to the left of its starting position, in pixels. Default value is 32 pixels.
- rightLimit - How far Stegorus can move to the right of its starting position, in pixels. Default value is 16 pixels.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3
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3
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1
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2
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3
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0.5
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3
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1/5
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2
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| Other Notes
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3
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1
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1
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1
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3
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Y
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1
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3
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4
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3
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2
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| Other Notes
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Make a Good Mega Man Level 3
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| 1/1/3
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1
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1
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1
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4
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2
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4
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3
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2
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| Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3
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4/2
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1/5
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99
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 1/1/3
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4
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2
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0
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2
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1/1/2
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4
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3
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2
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| Other Notes
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Megamix Engine
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| 1/1/3
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Y
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2
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4
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2
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2
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| Other Notes
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