Skullmet

From Make a Good Mega Man Level Contest
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Skullmet
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 21
323
Attack Damage: 4 (contact)1
6 (contact)23
3 (projectile)
Weakness(es): Magic Card1
Sakugarne2
Tornado Blow, Thunder Beam3
Concrete Shot48H
Top Spin, Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Shielded
Location(s): MaGMML1:
SnoruntPyro's Stage
Final Stage
MaGMML2:
Escape Sequence
Goblins n' Ghasts
The Pit of Pits
Misc. Information
Script: スカルメット
Romaji: Sukarumetto
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
Skullmet.png

Skullmet is an enemy from Mega Man 4. It is a robot with a durable back shaped like a skull.

Skullmet was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the Wily stages SnoruntPyro's Stage and the Final Stage.

Skullmet returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Tier X stage Goblins n' Ghasts and the Pit of Pits sub-level "Chilled to the Bone".

Behavior

Skullmets will sit in one place, periodically firing projectiles in an arc. A Skullmet's back will deflect most attacks, but its front will not.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
2
1
2
2
0
3
1
0.5
1
3
2/2/3
1/5
3
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?†
4/2
1/?
1/5
2
2
2
1
1
1
2
1
 ?
3
1
2
Y
Y
4
1
6
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.
†Not usable in any scenario involving New Shotmen in MaG24HMML.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes