Biribaree
| Biribaree | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
- "A pseudo Joe robot that uses electricity for a shield. For Piriparee (which does the same thing but actually looks like a Joe), set col to 1 in creation code."
- ―Note in Biribaree's code, Megamix Engine
Biribaree is an enemy from Mega Man V. It is a humanoid robot with the ability to charge electricity throughout its body.
Biribaree was first made available in the devkit for Make a Good Mega Man Level 2. It did not appear in any entries, but it did appear in Null and Void, as well as the Pit of Pits room "Clouded Judgement".
With the release of the Megamix Engine, Biribaree received a more colorful sprite with greater accuracy to the official artwork.
Contents
Behavior
At first, Biribarees will stand idly. After a short period of time, they will charge up electricity and shoot a spark straight forward. While charging up electricity, they are mmune to all weapons that don't pierce shields. By default, Biribaree has one less HP than it did in Mega Man V (where it had 4 HP).
By setting "col = 1" in a Biribaree's creation code, it will become a Piriparee.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 4 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- In the MaGMML2 devkit, Biribaree was not its own object in the devkit; using one required placing a Piriparee and setting "col = 1" in its creation code, which would turn it into a Biribaree. Starting with the Megamix Engine, this is reversed; Biribaree is the default form of the enemy, and setting "col = 1" turns it into Piriparee.