Bari III

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Bari III
Information
In-Game Information
HP: 4 (head)
2 (body)
Attack Damage: 3 (contact)
3 (soundwave)
Weakness(es): Tornado Blow, Beet Tiller3
Gemini Laser, Grab Buster, Sakugarne, Salt Water, Concrete ShotMegamix Only
Category: Semi Bulky
Location(s): MaGMML3:
Note Woman
NEO Pit of Pits
Misc. Information
Script: バリⅢ
Romaji: Bari III
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML3 (Enemy, NPC)
MaG48HMML (NPC)
Megamix Engine
BariIII.png
"The head of this enemy is a solid that players can stand on, he will shoot sound waves that boounce off walls,but only once. His body is destructible, but it will regenerate over time, how tall he is can be adjusted via creation code."
―Note in Bari III's code, Megamix Engine

Bari III is an enemy from Mega Man 10. It is a tall robot with a segmented body and flat-topped head.

Bari III was first made available with the Megamix Engine, and subsequently the devkits for all games using it. Although it wasn't used in Make a Good 48 Hour Mega Man Level, a Bari III is present as an NPC in Tier 8. Likewise, no entries for Make a Good Mega Man Level 3 used the enemy, but Bari III still saw usage in the Tier X level Note Woman and the NEO Pit of Pits sublevel "Oops, My System Crashed".

Behavior

Bari III obstructs the path forwards, and periodically shoots two soundwaves that travel in diagonal angles and rebound off of solid terrain. To destroy a Bari III, the head must be destroyed; destroying a body segment will instead shrink it by a small amount. The top of the head can be stood on as a platform; doing so prevents it from shooting soundwaves, and also pushes the body deeper into the ground. If a Bari III isn't at its maximum height, it will slowly regenerate its missing segments.

Bari IIIs have a few creation code variables:

  • col - Determines the colour of a Bari III (0 = purple (default), 1 = orange).
  • maxSize - Determines the maximum number of body segments a Bari III has, and therefore how tall it can be; by default it can have up to three segments.
  • spawnSize - Determines the starting height of a Bari III; if left unmodified, it will be set to the value of maxSize.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 3 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3
1/1/3
1
1
1
4
1
2
4
4
3
4
2
4
2
1
2
3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y
2/3/Y
1
1
1/2/3
1/2/3
4
4
4/3
1/4
4
4
0.5
0.2
1
1
0.5
1
3
3
3/1
3/1
1
1
Other Notes Top row is damage to vanilla Bari III, bottom row is damage to Bari III in Note Woman.

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes