Haiker N
| Haiker N | |||||||||||||||||||||||||||||||||
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- "This enemy apears near the sides of the screen from above and flies towards its position in the editor. Once in place it will spit projectiles aiming at megaman"
- ―Note in Haiker N's code, Megamix Engine
Haiker N is an enemy from Mega Man 10. It is a large robot that flies over to open pipes and connects itself to them, using the water flowing through them as fuel for attacks.
Haiker N was first made available with the Megamix Engine, and subsequently the devkits for all games made with it. Its first appearance in a completed game was with Make a Good Mega Man Level: Episode Zero, where it appeared in Wicked Waterworks and Null and Void. It returned in the Make a Good 48 Hour Mega Man Level entries Oh No and Through the Crabacombs; and in Make a Good Mega Man Level 3 in the entry Hazard Hydro and the NEO Pit of Pits sublevels "Chilly and Tubed", "Go Flush Yourself", and "Malicious Sewer".
Contents
Behavior
Haiker N flies in from the top of the screen towards a preset location (where it is placed in the room editor), and parks itself there once it does so. Afterwards, it infrequently fires arching globs of sludge at Mega Man. Their tall size and durabiliity relative to other enemies makes them ideal barricades that block passageways.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| Blocky N | MaGMML3 | NEO Pit of Pits (Crash on the Big Bridge) Shrine of Nebula (Mobile Blockyade) |
A Blocky combined with a Haiker N. It cannot fire projectiles, but only inflicts contact damage after it connects itself to the terrain. | Pineappler | 3 (NEO Pit of Pits) 8 (Shrine of Nebula) |
3 (contact) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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