Haiker N

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Haiker N
Information
In-Game Information
HP: 6
Attack Damage: 3 (contact)
2 (glob)
Weakness(es): Tornado Blow, Beet Tiller3
Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Gemini Laser, Grab BusterMegamix Only
Category: Semi Bulky
Location(s): MaGMML3:
Hazard Hydro
NEO Pit of Pits
MaG48HMML:
Oh No
Through the Crabacombs
MaGMML: Episode Zero:
Wicked Waterworks
Null and Void
Misc. Information
Script: ハイカーN
Romaji: Haikā N
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
HaikerN.png
"This enemy apears near the sides of the screen from above and flies towards its position in the editor. Once in place it will spit projectiles aiming at megaman"
―Note in Haiker N's code, Megamix Engine

Haiker N is an enemy from Mega Man 10. It is a large robot that flies over to open pipes and connects itself to them, using the water flowing through them as fuel for attacks.

Haiker N was first made available with the Megamix Engine, and subsequently the devkits for all games made with it. Its first appearance in a completed game was with Make a Good Mega Man Level: Episode Zero, where it appeared in Wicked Waterworks and Null and Void. It returned in the Make a Good 48 Hour Mega Man Level entries Oh No and Through the Crabacombs; and in Make a Good Mega Man Level 3 in the entry Hazard Hydro and the NEO Pit of Pits sublevels "Chilly and Tubed", "Go Flush Yourself", and "Malicious Sewer".

Behavior

Haiker N flies in from the top of the screen towards a preset location (where it is placed in the room editor), and parks itself there once it does so. Afterwards, it infrequently fires arching globs of sludge at Mega Man. Their tall size and durabiliity relative to other enemies makes them ideal barricades that block passageways.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
BlockyN.png Blocky N MaGMML3 NEO Pit of Pits (Crash on the Big Bridge)
Shrine of Nebula (Mobile Blockyade)
A Blocky combined with a Haiker N. It cannot fire projectiles, but only inflicts contact damage after it connects itself to the terrain. Pineappler 3 (NEO Pit of Pits)
8 (Shrine of Nebula)
3 (contact)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 3 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes