Killer Bullet

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Killer Bullet
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
4 (explosion)23
Category: Floating
Location(s): MaGMML(1R):
Sky Ziggurat
MaGMML2:
Rush City
SMB3
Taco Man
Shovel Knight
Volcanic Furnace
Outer Space
Reality Core
So Good
Nightwalk Castle
The Pit of Pits
MaGMML: Episode Zero:
Null and Void
Misc. Information
Japanese Name: Killer Bomb
Script: キラーボム
Romaji: Kirā Bomu
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
KillerBullet.png
"A classic enemy that definitely isn't a Bullet Bill. Will move in a wave towards Mega Man, and on death, will explode."
―Note in Killer Bullet's code, Megamix Engine

Killer Bullet is an enemy from the original Mega Man. It is a self-propelled bomb that moves in a sine wave.

Killer Bullet was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Sky Ziggurat. In Make a Good Mega Man Level Remastered, Killer Bullets also appear as projectiles created by Wily Machine TROPHY's first form.

Killer Bullet returned in Make a Good Mega Man Level 2, where it appeared in the entries Rush City, SMB3, Taco Man, Shovel Knight, and Volcanic Furnace, as well as the Wily stages Outer Space and Reality Core, the Tier X levels Nightwalk Castle and So Good, and the Pit of Pits sub-levels "Gutsy" and "Rise to the Challenge". It also appeared in the Make a Good Mega Man Level: Episode Zero level Null and Void.

Behavior

Killer Bullets will simply fly forward in a sine wave. When shot, they release an explosion that can damage Mega Man (except in Make a Good Mega Man Level, where it is completely harmless like every other exploding object). Following the release of the Megamix Engine, this explosion changed from the standard large explosion used in Mega Man 3 onwards to its original, larger Mega Man iteration.

By default, Killer Bullets have red fins and mouths, but changing the "col" variable in creation code allow it to change colours (col = 1 gives it blue accents, and col = 2 gives it orange accents).

Related Enemies