T. Khamen
| T. Khamen | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
T. Khamen is a midboss from Mega Man V. It is a large sphinx-like robot mounted to a wall.
T. Khamen was first available with the release of the Megamix Engine, and thusly appears in the devkits for all games created using it. Its first appearance in a MaGMML game was Make a Good Mega Man Level: Episode Zero, where it appeared in the stage Refurbished Pyramid. In Make a Good Mega Man Level 3, T. Khamen reappeared in the entries Tower of Dimentions and Rockbound Facility.
Contents
Behavior
T. Khamen attacks Mega Man by shooting rocks out of its chest. Mega Man can stand on these rocks and use them to hit T. Khamen's eyes (the one vulnerable spot on its body) more easily. Additional objects that T. Khamen interacts with are rock droppers and "T. Khamen platforms"; the rock droppers blink randomly between themselves before one drops a rock down after a period of time, and the platforms go from right to left and vice versa, making the battle more dangerous if used over spikes or a pit.
In creation code, users can use the "destroy" variable on T. Khamen Platforms to determine which segments get destroyed at the start of the battle. In T. Khamen itself, "explodeOnDeath" can be set to "true" to make T. Khamen not leave a body behind upon death (which it does by default).
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | N/A | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | N/A | N/A | N/A |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 1/1.5/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | N/A | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | N/A | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| ||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | N/A | 1/1/N/A | N/A | N/A | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 2 | 2 | 2 | ||||||
| |
0 | 1 | 0 | 1 | ||||||
| |
1 | 1 | 2 | 0 | ||||||
| |
3 | 3* | 4 | 3 | ||||||
| Other Notes | *Reflected rocks deal 4 damage. | |||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||