Difference between revisions of "Bari III"
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
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|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
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===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
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===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 10:12, 17 May 2021
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- "The head of this enemy is a solid that players can stand on, he will shoot sound waves that boounce off walls,but only once. His body is destructible, but it will regenerate over time, how tall he is can be adjusted via creation code."
- ―Note in Bari III's code, Megamix Engine
Bari III is an enemy from Mega Man 10. It is a tall robot with a segmented body and flat-topped head.
Bari III was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
Bari III obstructs the path forwards, and periodically shoots two soundwaves that travel in diagonal angles and rebound off of solid terrain. To destroy a Bari III, the head must be destroyed; destroying a body segment will instead shrink it by a small amount. The top of the head can be stood on as a platform; doing so prevents it from shooting soundwaves, and also pushes the body deeper into the ground. If a Bari III isn't at its maximum height, it will slowly regenerate its missing segments.
Bari IIIs have a few creation code variables:
- col - Determines the colour of a Bari III (0 = purple (default), 1 = orange).
- maxSize - Determines the maximum number of body segments a Bari III has, and therefore how tall it can be; by default it can have up to three segments.
- spawnSize - Determines the starting height of a Bari III; if left unmodified, it will be set to the value of maxSize.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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