Difference between revisions of "Mega Man 8"

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{{GameInfo  
 
{{GameInfo  
|title= Mega Man 8
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|title=Mega Man 8
|image= [[File:Megaman8_box.png|256px]]
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|image=[[File:Megaman8_box.png|256px]]
|caption= ''Mega Man 8'' North American boxart
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|caption=''Mega Man 8'' North American boxart
|developer= Capcom
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|developer=Capcom
|publisher= Capcom  
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|publisher=Capcom  
 
|director=
 
|director=
 
|producer=  
 
|producer=  
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|writer=  
 
|writer=  
 
|composer=
 
|composer=
|series= Mega Man Classic
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|series=Mega Man Classic
|platforms= Playstation, Sega Saturn
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|platforms=Playstation, Sega Saturn
|releasedate= February 28, 1997
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|releasedate=February 28, 1997
 
|rerelease=  
 
|rerelease=  
 
|version=  
 
|version=  
|genre = Action / Platform  
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|genre=Action / Platform  
 
|modes=  
 
|modes=  
|media = CD-ROM, DVD-ROM, digital download
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|media=CD-ROM, DVD-ROM, digital download
|input =  
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|input=  
 
}}
 
}}
'''''Mega Man 8''''' is the eighth game in the classic ''Mega Man'' series. The game brings the overall size of objects back to a scale similar to the original NES ''Mega Man'' games, as opposed to the double-sized ''[[Mega Man 7]]''. The game does, however, share a similar structure to ''MM7'' stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally Dr. Wily's castle. On top of this, the [[Rush Coil]] and [[Rush Jet]] utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, [[Mega Man]] now has the ability to swim underwater, and use uncharged [[Mega Buster]] shots even when he has a special weapon equipped.
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'''''Mega Man 8''''' is the eighth game in the classic ''Mega Man'' series. The game brings the overall size of objects back to a scale similar to the original NES ''Mega Man'' games, as opposed to the double-sized ''[[Mega Man 7]]''. The game does, however, share a similar structure to ''7'' stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally [[Dr. Wily]]'s castle. On top of this, the [[Rush Coil]] and [[Rush Jet]] utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, [[Mega Man]] now has the ability to swim underwater, and use uncharged [[Mega Buster]] shots even when he has a Special Weapon equipped.
  
== Representation in ''MaGMML'' ==
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==Representation in ''MaGMML''==
Much like ''MM7'', the lack of official 8-bit sprites makes ''Mega Man 8'' one of the less represented games in the ''MaGMML'' series. In ''[[Make a Good Mega Man Level 2|MaGMML2]]'', most devkit assets and character cameos worked around this by using sprites from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. ''[[Make a Good Mega Man Level 3|MaGMML3]]'' replaces the ''Rockman 8 Famicom'' sprites with custom sprites.
+
Much like ''7'', the lack of official 8-bit sprites makes ''Mega Man 8'' one of the less represented games in the ''MaGMML'' series. In ''[[Make a Good Mega Man Level 2]]'', most devkit assets and character cameos worked around this by using sprites from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. ''[[Make a Good Mega Man Level 3]]'' replaces the ''Rockman 8 Famicom'' sprites with custom sprites.
  
 
===Weapons===
 
===Weapons===
* [[Rush Bike]]{{3}}
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*[[Rush Bike]]{{3}}
* [[Homing Sniper]]{{48H}}
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*[[Homing Sniper]]{{48H}}
  
 
===Devkit Assets===
 
===Devkit Assets===
 
====Enemies====
 
====Enemies====
* [[Big Telly]]{{2}}{{3}}
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*[[Big Telly]]{{2}}{{3}}
* [[Kemumakin]]{{2}}{{3}}
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*[[Kemumakin]]{{2}}{{3}}
* [[Penpen EV]]{{2}}{{3}}
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*[[Penpen EV]]{{2}}{{3}}
* [[Rabbiton]]{{2}}{{3}}
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*[[Rabbiton]]{{2}}{{3}}
  
 
====Gimmicks====
 
====Gimmicks====
* [[Boubou]]{{2}}{{3}}
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*[[Boubou]]{{2}}{{3}}
* [[Frost Sled]]{{2}}{{3}}
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*[[Frost Sled]]{{2}}{{3}}
* [[Sign (Mega Man 8)|Jump Sign and Slide Sign]]{{2}}{{3}}
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*[[Sign (Mega Man 8)|Jump Sign and Slide Sign]]{{2}}{{3}}
* [[Astro Switch]]{{3}}
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*[[Astro Switch]]{{3}}
* [[Astro Door]]{{3}}
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*[[Astro Door]]{{3}}
* [[Skull Elevator]]{{3}}
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*[[Skull Elevator]]{{3}}
* [[Skull Switch]]{{3}}
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*[[Skull Switch]]{{3}}
* [[Tengu Wind]]{{3}}
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*[[Tengu Wind]]{{3}}
  
 
===Custom Assets===
 
===Custom Assets===
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===Other===
 
===Other===
* Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of ''MaGMML2'', using their ''Rockman 8 Famicom'' sprites.
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*Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of ''MaGMML2'', using their ''Rockman 8 Famicom'' sprites.
* [[Duo]] makes a cameo as a statue in [[Tier 10 (MaGMML2)|Tier 10]] of ''MaGMML2''. He also appears in ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' as a major character.
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*[[Duo]] makes a cameo as a statue in [[Tier 10 (MaGMML2)|Tier 10]] of ''MaGMML2''. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a major character.
 
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<br>
 
 
 
{{OfficialGames}}
 
{{OfficialGames}}
 
[[Category:Official Games]]
 
[[Category:Official Games]]

Revision as of 23:53, 6 June 2021

Mega Man 8
Megaman8 box.png
Mega Man 8 North American boxart

Mega Man 8 is the eighth game in the classic Mega Man series. The game brings the overall size of objects back to a scale similar to the original NES Mega Man games, as opposed to the double-sized Mega Man 7. The game does, however, share a similar structure to 7 stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally Dr. Wily's castle. On top of this, the Rush Coil and Rush Jet utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, Mega Man now has the ability to swim underwater, and use uncharged Mega Buster shots even when he has a Special Weapon equipped.

Representation in MaGMML

Much like 7, the lack of official 8-bit sprites makes Mega Man 8 one of the less represented games in the MaGMML series. In Make a Good Mega Man Level 2, most devkit assets and character cameos worked around this by using sprites from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. Make a Good Mega Man Level 3 replaces the Rockman 8 Famicom sprites with custom sprites.

Weapons

Devkit Assets

Enemies

Gimmicks

Custom Assets

Other

  • Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of MaGMML2, using their Rockman 8 Famicom sprites.
  • Duo makes a cameo as a statue in Tier 10 of MaGMML2. He also appears in Make a Good Mega Man Level: Episode Zero as a major character.


Official Games
Main games
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Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up