Difference between revisions of "Mega Man 8"
m |
|||
| Line 1: | Line 1: | ||
{{GameInfo | {{GameInfo | ||
| − | |title= Mega Man 8 | + | |title=Mega Man 8 |
| − | |image= [[File:Megaman8_box.png|256px]] | + | |image=[[File:Megaman8_box.png|256px]] |
| − | |caption= ''Mega Man 8'' North American boxart | + | |caption=''Mega Man 8'' North American boxart |
| − | |developer= Capcom | + | |developer=Capcom |
| − | |publisher= Capcom | + | |publisher=Capcom |
|director= | |director= | ||
|producer= | |producer= | ||
| Line 12: | Line 12: | ||
|writer= | |writer= | ||
|composer= | |composer= | ||
| − | |series= Mega Man Classic | + | |series=Mega Man Classic |
| − | |platforms= Playstation, Sega Saturn | + | |platforms=Playstation, Sega Saturn |
| − | |releasedate= February 28, 1997 | + | |releasedate=February 28, 1997 |
|rerelease= | |rerelease= | ||
|version= | |version= | ||
| − | |genre = Action / Platform | + | |genre=Action / Platform |
|modes= | |modes= | ||
| − | |media = CD-ROM, DVD-ROM, digital download | + | |media=CD-ROM, DVD-ROM, digital download |
| − | |input = | + | |input= |
}} | }} | ||
| − | '''''Mega Man 8''''' is the eighth game in the classic ''Mega Man'' series. The game brings the overall size of objects back to a scale similar to the original NES ''Mega Man'' games, as opposed to the double-sized ''[[Mega Man 7]]''. The game does, however, share a similar structure to '' | + | '''''Mega Man 8''''' is the eighth game in the classic ''Mega Man'' series. The game brings the overall size of objects back to a scale similar to the original NES ''Mega Man'' games, as opposed to the double-sized ''[[Mega Man 7]]''. The game does, however, share a similar structure to ''7'' stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally [[Dr. Wily]]'s castle. On top of this, the [[Rush Coil]] and [[Rush Jet]] utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, [[Mega Man]] now has the ability to swim underwater, and use uncharged [[Mega Buster]] shots even when he has a Special Weapon equipped. |
| − | == Representation in ''MaGMML'' == | + | ==Representation in ''MaGMML''== |
| − | Much like '' | + | Much like ''7'', the lack of official 8-bit sprites makes ''Mega Man 8'' one of the less represented games in the ''MaGMML'' series. In ''[[Make a Good Mega Man Level 2]]'', most devkit assets and character cameos worked around this by using sprites from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. ''[[Make a Good Mega Man Level 3]]'' replaces the ''Rockman 8 Famicom'' sprites with custom sprites. |
===Weapons=== | ===Weapons=== | ||
| − | * [[Rush Bike]]{{3}} | + | *[[Rush Bike]]{{3}} |
| − | * [[Homing Sniper]]{{48H}} | + | *[[Homing Sniper]]{{48H}} |
===Devkit Assets=== | ===Devkit Assets=== | ||
====Enemies==== | ====Enemies==== | ||
| − | * [[Big Telly]]{{2}}{{3}} | + | *[[Big Telly]]{{2}}{{3}} |
| − | * [[Kemumakin]]{{2}}{{3}} | + | *[[Kemumakin]]{{2}}{{3}} |
| − | * [[Penpen EV]]{{2}}{{3}} | + | *[[Penpen EV]]{{2}}{{3}} |
| − | * [[Rabbiton]]{{2}}{{3}} | + | *[[Rabbiton]]{{2}}{{3}} |
====Gimmicks==== | ====Gimmicks==== | ||
| − | * [[Boubou]]{{2}}{{3}} | + | *[[Boubou]]{{2}}{{3}} |
| − | * [[Frost Sled]]{{2}}{{3}} | + | *[[Frost Sled]]{{2}}{{3}} |
| − | * [[Sign (Mega Man 8)|Jump Sign and Slide Sign]]{{2}}{{3}} | + | *[[Sign (Mega Man 8)|Jump Sign and Slide Sign]]{{2}}{{3}} |
| − | * [[Astro Switch]]{{3}} | + | *[[Astro Switch]]{{3}} |
| − | * [[Astro Door]]{{3}} | + | *[[Astro Door]]{{3}} |
| − | * [[Skull Elevator]]{{3}} | + | *[[Skull Elevator]]{{3}} |
| − | * [[Skull Switch]]{{3}} | + | *[[Skull Switch]]{{3}} |
| − | * [[Tengu Wind]]{{3}} | + | *[[Tengu Wind]]{{3}} |
===Custom Assets=== | ===Custom Assets=== | ||
| Line 55: | Line 55: | ||
===Other=== | ===Other=== | ||
| − | * Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of ''MaGMML2'', using their ''Rockman 8 Famicom'' sprites. | + | *Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of ''MaGMML2'', using their ''Rockman 8 Famicom'' sprites. |
| − | * [[Duo]] makes a cameo as a statue in [[Tier 10 (MaGMML2)|Tier 10]] of ''MaGMML2''. He also appears in ''[[Make a Good Mega Man Level | + | *[[Duo]] makes a cameo as a statue in [[Tier 10 (MaGMML2)|Tier 10]] of ''MaGMML2''. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a major character. |
| − | + | <br> | |
| − | |||
{{OfficialGames}} | {{OfficialGames}} | ||
[[Category:Official Games]] | [[Category:Official Games]] | ||
Revision as of 23:53, 6 June 2021
Mega Man 8 is the eighth game in the classic Mega Man series. The game brings the overall size of objects back to a scale similar to the original NES Mega Man games, as opposed to the double-sized Mega Man 7. The game does, however, share a similar structure to 7 stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally Dr. Wily's castle. On top of this, the Rush Coil and Rush Jet utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, Mega Man now has the ability to swim underwater, and use uncharged Mega Buster shots even when he has a Special Weapon equipped.
Contents
Representation in MaGMML
Much like 7, the lack of official 8-bit sprites makes Mega Man 8 one of the less represented games in the MaGMML series. In Make a Good Mega Man Level 2, most devkit assets and character cameos worked around this by using sprites from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. Make a Good Mega Man Level 3 replaces the Rockman 8 Famicom sprites with custom sprites.
Weapons
Devkit Assets
Enemies
Gimmicks
- Boubou23
- Frost Sled23
- Jump Sign and Slide Sign23
- Astro Switch3
- Astro Door3
- Skull Elevator3
- Skull Switch3
- Tengu Wind3
Custom Assets
- Monopellan2 (referred to as "thinfroRM_and_F" internally, which means "Thing from Rockman and Forte", AKA Mega Man & Bass, although Monopellan debuts in this game)
- Bell RingerEZ
- Clown BoxEZ
- ShuponponEZ
Other
- Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of MaGMML2, using their Rockman 8 Famicom sprites.
- Duo makes a cameo as a statue in Tier 10 of MaGMML2. He also appears in Make a Good Mega Man Level: Episode Zero as a major character.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |