| Rockman & Forte: Mirai kara no Chōsensha
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| Rockman & Forte: Mirai kara no Chōsensha boxart
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| Game Information
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| Developer(s):
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Bandai
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| Publisher(s):
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Capcom
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| Series:
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Mega Man Classic
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| Platform(s):
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WonderSwan
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| Release date(s):
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August 5, 1999
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| Genre(s):
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Action / Platform
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| Media:
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Physical cartridge
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Rockman & Forte: Mirai kara no Chōsensha, also known as Mega Man and Bass: Challenger From the Future, and often abbreviated as R&F2 or MM&B2, is a classic Mega Man game for the WonderSwan, serving as a sequel to Mega Man & Bass. Like its predecessor, Mirai kara no Chōsensha includes both Mega Man and Bass as playable characters, with the two characters having the same unique abilities they had in the prior game. There are only eight stages in the game: An intro stage, six Robot Master stages (though only five of them give weapons), and a fortress stage. Expanding on the visual differences between Mega Man's weapons and Bass' weapons in Mega Man & Bass, the two now get different weapons from each of the Robot Masters (though two of the Robot Masters give weapons that are only different in name). The game's music is lifted straight from Mega Man & Bass, and bosses uniquely lack invincibility frames.
Representation in MaGMML
Despite being an obscure game, Rockman & Forte: Mirai kara no Chōsensha has received a decently-sized amount of representation within the MaGMML series. Of note, with official names for the enemies and midbosses being either unknown or non-existent, each of them have been given unofficial names by ACESpark (who sprited and coded almost every asset from this game).
Weapons
Devkit Assets
Enemies
Midbosses
Gimmicks
Bosses
Custom Assets
Midbosses
Other
- Konro Man, Aircon Man, Komuso Man, and Compass Man all appear as NPCs in the hubs of Make a Good Mega Man Level 2.
- In Make a Good Mega Man Level: Episode Zero, the game's final boss arena is shown in the Mega City Robot Museum's montage, with Rockman Shadow begging for mercy (which he never does in the actual game) instead of Dr. Wily. The scene is depicted in Episode Zero in full color (unlike the original game's monochrome), and Mega Man is equipped with the Barrier Wind (using a palette based on Aircon Man's concept art). Additionally, Quint's CD data alludes to Rockman Shadow, bringing up the possibility that they're one and the same in the MaGMML timeline.