Difference between revisions of "T. Khamen"
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|location='''MaGMML: Episode Zero:'''<br>[[Refurbished Pyramid]] | |location='''MaGMML: Episode Zero:'''<br>[[Refurbished Pyramid]] | ||
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3 | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:TKhamen.png]] | |sprite=[[File:TKhamen.png]] | ||
Revision as of 10:46, 20 September 2021
| T. Khamen | |||||||||||||||||||||||||||||||||
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T. Khamen is a midboss from Mega Man V. It is a large sphinx-like robot mounted to a wall.
T. Khamen was first available with the release of the Megamix Engine, and thusly appears in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either game's release, it made multiple appearances in the Make a Good Mega Man Level: Episode Zero stage Refurbished Pyramid.
Contents
Behavior
T. Khamen attacks Mega Man by shooting rocks out of its chest. Mega Man can stand on these rocks and use them to hit T. Khamen's eyes (the one vulnerable spot on its body) more easily. Additional objects that T. Khamen interacts with are rock droppers and "T. Khamen platforms"; the rock droppers blink randomly between themselves before one drops a rock down after a period of time, and the platforms go from right to left and vice versa, making the battle more dangerous if used over spikes or a pit.
In creation code, users can use the "destroy" variable on T. Khamen Platforms to determine which segments get destroyed at the start of the battle. In T. Khamen itself, "explodeOnDeath" can be set to "true" to make T. Khamen not leave a body behind upon death (which it does by default).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | N/A | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | N/A | N/A | N/A |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | N/A | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | N/A | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | N/A | 1/1/N/A | N/A | N/A | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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0 | 1 | 0 | 1 | ||||||
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1 | 1 | 2 | 0 | ||||||
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3 | 3* | 4 | 3 | ||||||
| Other Notes | *Reflected rocks deal 4 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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