Difference between revisions of "Haiker N"

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|weak=[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Sakugarne]]{{Megamix}}
 
|weak=[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Sakugarne]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location='''MaGMML: Episode Zero:'''<br>[[Wicked Waterworks]]<br>[[Null and Void (Episode Zero)|Null and Void]]
+
|location='''MaG48HMML:'''<br>[[Oh No]]<br>[[Through the Crabacombs]]<br>'''MaGMML: Episode Zero:'''<br>[[Wicked Waterworks]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 10]]
 
|OffAppear=[[Mega Man 10]]
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:HaikerN.png]]
 
|sprite=[[File:HaikerN.png]]
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'''Haiker N''' is an enemy from ''[[Mega Man 10]]''. It is a large robot that flies over to open pipes and connects itself to them, using the water flowing through them as fuel for attacks.
 
'''Haiker N''' is an enemy from ''[[Mega Man 10]]''. It is a large robot that flies over to open pipes and connects itself to them, using the water flowing through them as fuel for attacks.
  
Haiker N was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its first appearance in a completed game was with ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Wicked Waterworks]] and [[Null and Void (Episode Zero)|Null and Void]].
+
Haiker N was first made available with the [[Megamix Engine]], and subsequently the devkits for all games made with it. Its first appearance in a completed game was with ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Wicked Waterworks]] and [[Null and Void (Episode Zero)|Null and Void]]. It returned in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Oh No]] and [[Through the Crabacombs]].
  
 
==Behavior==
 
==Behavior==
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 02:21, 12 October 2023

Haiker N
Information
In-Game Information
HP: 6
Attack Damage: 3 (contact)
2 (glob)
Weakness(es): Tornado Blow, Thunder Beam3
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Gemini Laser, Grab Buster, SakugarneMegamix Only
Category: Semi Bulky
Location(s): MaG48HMML:
Oh No
Through the Crabacombs
MaGMML: Episode Zero:
Wicked Waterworks
Null and Void
Misc. Information
Script: ハイカーN
Romaji: Haikā N
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
HaikerN.png
"This enemy apears near the sides of the screen from above and flies towards its position in the editor. Once in place it will spit projectiles aiming at megaman"
―Note in Haiker N's code, Megamix Engine

Haiker N is an enemy from Mega Man 10. It is a large robot that flies over to open pipes and connects itself to them, using the water flowing through them as fuel for attacks.

Haiker N was first made available with the Megamix Engine, and subsequently the devkits for all games made with it. Its first appearance in a completed game was with Make a Good Mega Man Level: Episode Zero, where it appeared in Wicked Waterworks and Null and Void. It returned in the Make a Good 48 Hour Mega Man Level entries Oh No and Through the Crabacombs.

Behavior

Haiker N flies in from the top of the screen towards a preset location (where it is placed in the room editor), and parks itself there once it does so. Afterwards, it infrequently fires arching globs of sludge at Mega Man. Their tall size and durabiliity relative to other enemies makes them ideal barricades that block passageways.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 3 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes