Difference between revisions of "T. Khamen"
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m (→Damage Table: If you fire it at point blank range in its face, you can actually hit it with the can itself.) |
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|hp=15 | |hp=15 | ||
|at=3 (falling rock) | |at=3 (falling rock) | ||
| − | |weak=[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Black Hole Bomb]], [[Triple Blade]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Tornado Blow]], [[Magnetic Shockwave]], [[Beet Tiller]], [[Banshee Wail]]{{3}}<br>[[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Black Hole Bomb]], [[Triple Blade]], [[Plant Barrier]]{{Megamix}} |
|category=Bulky, Rocky | |category=Bulky, Rocky | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Refurbished Pyramid]] | + | |location='''MaGMML3:'''<br>[[Tower of Dimentions]]<br>[[Rockbound Facility]]<br>'''MaGMML: Episode Zero:'''<br>[[Refurbished Pyramid]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3 | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:TKhamen.png]] | |sprite=[[File:TKhamen.png]] | ||
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'''T. Khamen''' is a midboss from ''[[Mega Man V]]''. It is a large sphinx-like robot mounted to a wall. | '''T. Khamen''' is a midboss from ''[[Mega Man V]]''. It is a large sphinx-like robot mounted to a wall. | ||
| − | T. Khamen was first available with the release of the [[Megamix Engine]], and thusly appears in the devkits for '' | + | T. Khamen was first available with the release of the [[Megamix Engine]], and thusly appears in the devkits for all games created using it. Its first appearance in a ''MaGMML'' game was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the stage [[Refurbished Pyramid]]. In ''[[Make a Good Mega Man Level 3]]'', T. Khamen reappeared in the entries [[Tower of Dimentions]] and [[Rockbound Facility]]. |
==Behavior== | ==Behavior== | ||
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|magnetic=4 | |magnetic=4 | ||
|ice=2 | |ice=2 | ||
| − | |break=N/A | + | |break=2 |
| + | |tape=1/1.5/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=N/A | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
Latest revision as of 23:57, 21 September 2024
| T. Khamen | |||||||||||||||||||||||||||||||||
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T. Khamen is a midboss from Mega Man V. It is a large sphinx-like robot mounted to a wall.
T. Khamen was first available with the release of the Megamix Engine, and thusly appears in the devkits for all games created using it. Its first appearance in a MaGMML game was Make a Good Mega Man Level: Episode Zero, where it appeared in the stage Refurbished Pyramid. In Make a Good Mega Man Level 3, T. Khamen reappeared in the entries Tower of Dimentions and Rockbound Facility.
Contents
Behavior
T. Khamen attacks Mega Man by shooting rocks out of its chest. Mega Man can stand on these rocks and use them to hit T. Khamen's eyes (the one vulnerable spot on its body) more easily. Additional objects that T. Khamen interacts with are rock droppers and "T. Khamen platforms"; the rock droppers blink randomly between themselves before one drops a rock down after a period of time, and the platforms go from right to left and vice versa, making the battle more dangerous if used over spikes or a pit.
In creation code, users can use the "destroy" variable on T. Khamen Platforms to determine which segments get destroyed at the start of the battle. In T. Khamen itself, "explodeOnDeath" can be set to "true" to make T. Khamen not leave a body behind upon death (which it does by default).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | N/A | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | N/A | N/A | N/A |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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| 1/1.5/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | N/A | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | N/A | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | N/A | 1/1/N/A | N/A | N/A | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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0 | 1 | 0 | 1 | ||||||
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1 | 1 | 2 | 0 | ||||||
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3 | 3* | 4 | 3 | ||||||
| Other Notes | *Reflected rocks deal 4 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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