Difference between revisions of "Parocket"
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|script=パロケット | |script=パロケット | ||
|romaji=Paroketto | |romaji=Paroketto | ||
| − | |altname= | + | |altname= |
| − | |designer= | + | |designer= |
|programmer=[[Spin Attaxx]] | |programmer=[[Spin Attaxx]] | ||
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
|at=3 (contact)<br>6 (explosion) | |at=3 (contact)<br>6 (explosion) | ||
| − | |weak=[[Spark Chaser]], [[Tornado Blow]], [[ | + | |weak=[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Thunder Wool]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Flying | |category=Flying | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[The Stormscraper]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Rocky Blocky Cavern]]<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]] |
| − | + | |appear2= | |
| − | |appear2= | ||
|sprite=[[File:Parocket.png]] | |sprite=[[File:Parocket.png]] | ||
}} | }} | ||
| Line 24: | Line 23: | ||
'''Parocket''' is an enemy from ''[[Mega Man V]]''. It is a small explosive rocket equipped with a parachute. | '''Parocket''' is an enemy from ''[[Mega Man V]]''. It is a small explosive rocket equipped with a parachute. | ||
| − | Parocket was first available with the release of the [[Megamix Engine]], and | + | Parocket was first available with the release of the [[Megamix Engine]], and thus appeared in every devkit to use the engine. Its ''MaGMML'' game debut was ''[[Make a Good 48 Hour Mega Man Level]]'', where it appeared in the levels [[Rocky Blocky Cavern]] and [[Pandora's Parlor]]. It returned in ''[[Make a Good Mega Man Level 3]]'', in the entry [[The Stormscraper]] and the [[NEO Pit of Pits]] sublevel "Catherine Wheel". |
==Behavior== | ==Behavior== | ||
| − | Parockets rest on the ground for a small time, before blasting off into the sky. Once they go off the edge of the screen, they slowly fall back down | + | Parockets rest on the ground for a small time, before blasting off into the sky. Once they go off the edge of the screen, they slowly fall back down – their engine replaced with a parachute. Swerving towards [[Mega Man]], they will explode upon death or contact with solid terrain. This explosion is capable of damaging Mega Man, and death via touching the ground causes them to not drop any items. |
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 43: | Line 42: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 59: | Line 57: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 66: | Line 63: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=6 |
|thunder=3 | |thunder=3 | ||
|magnetic=2 | |magnetic=2 | ||
|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 82: | Line 90: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 94: | Line 101: | ||
|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=4 | |stone=4 | ||
|plant=4 | |plant=4 | ||
| − | |block= | + | |block=4 |
|ice=2 | |ice=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
==Related Enemies== | ==Related Enemies== | ||
| − | * [[Furaibon]] | + | *[[Furaibon]] |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Flying Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Flying Enemies]] | ||
Latest revision as of 18:46, 6 February 2025
| Parocket | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A rocket that flies high into the sky, then slowly drops down via parachute. If it lands on the ground, or is destroyed, it releases a damaging explosion. Watch out!"
- ―Note in Parocket's code, Megamix Engine
Parocket is an enemy from Mega Man V. It is a small explosive rocket equipped with a parachute.
Parocket was first available with the release of the Megamix Engine, and thus appeared in every devkit to use the engine. Its MaGMML game debut was Make a Good 48 Hour Mega Man Level, where it appeared in the levels Rocky Blocky Cavern and Pandora's Parlor. It returned in Make a Good Mega Man Level 3, in the entry The Stormscraper and the NEO Pit of Pits sublevel "Catherine Wheel".
Contents
Behavior
Parockets rest on the ground for a small time, before blasting off into the sky. Once they go off the edge of the screen, they slowly fall back down – their engine replaced with a parachute. Swerving towards Mega Man, they will explode upon death or contact with solid terrain. This explosion is capable of damaging Mega Man, and death via touching the ground causes them to not drop any items.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 6 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||