Difference between revisions of "Bari III"
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|hp=4 (head)<br>2 (body) | |hp=4 (head)<br>2 (body) | ||
|at=3 (contact)<br>3 (soundwave) | |at=3 (contact)<br>3 (soundwave) | ||
| − | |weak=[[Tornado Blow]], [[ | + | |weak=[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Gemini Laser]], [[Grab Buster]], [[Sakugarne]], [[Salt Water]], [[Concrete Shot]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Note Woman (stage)|Note Woman]]<br>[[NEO Pit of Pits]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:BariIII.png]] | |sprite=[[File:BariIII.png]] | ||
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'''Bari III''' is an enemy from ''[[Mega Man 10]]''. It is a tall robot with a segmented body and flat-topped head. | '''Bari III''' is an enemy from ''[[Mega Man 10]]''. It is a tall robot with a segmented body and flat-topped head. | ||
| − | Bari III was first made available with the [[Megamix Engine]], and subsequently the devkits for all games using it. | + | Bari III was first made available with the [[Megamix Engine]], and subsequently the devkits for all games using it. Although it wasn't used in ''[[Make a Good 48 Hour Mega Man Level]]'', a Bari III is present as an NPC in [[Tier 8 (MaG48HMML)|Tier 8]]. Likewise, no entries for ''[[Make a Good Mega Man Level 3]]'' used the enemy, but Bari III still saw usage in the [[Tier X (MaGMML3)|Tier X]] level [[Note Woman (stage)|Note Woman]] and the [[NEO Pit of Pits]] sublevel "Oops, My System Crashed". |
==Behavior== | ==Behavior== | ||
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Bari IIIs have a few creation code variables: | Bari IIIs have a few creation code variables: | ||
| − | * col - Determines the colour of a Bari III (0 = purple (default), 1 = orange). | + | * <code>col</code> - Determines the colour of a Bari III (0 = purple (default), 1 = orange). |
| − | * maxSize - Determines the maximum number of body segments a Bari III has, and therefore how tall it can be; by default it can have up to three segments. | + | * <code>maxSize</code> - Determines the maximum number of body segments a Bari III has, and therefore how tall it can be; by default it can have up to three segments. |
| − | * spawnSize - Determines the starting height of a Bari III; if left unmodified, it will be set to the value of maxSize. | + | * <code>spawnSize</code> - Determines the starting height of a Bari III; if left unmodified, it will be set to the value of <code>maxSize</code>. |
==Damage Table== | ==Damage Table== | ||
| Line 64: | Line 64: | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| − | |buster=1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | |spark=1 | + | |spark=1<br>1 |
| − | |laser=1 | + | |laser=1<br>4 |
| − | |water=1 | + | |water=1<br>2 |
| − | |tornado=4 | + | |tornado=4<br>4 |
| − | |thunder=3 | + | |thunder=3<br>4 |
| − | |magnetic=2 | + | |magnetic=2<br>4 |
| − | |ice=2 | + | |ice=2<br>1 |
| − | |break=2 | + | |break=2<br>3 |
| − | |notes= | + | |tape=2/3/Y<br>2/3/Y |
| + | |lantern=1<br>1 | ||
| + | |prismatic=1/2/3<br>1/2/3 | ||
| + | |beet=4<br>4 | ||
| + | |rec=4/3<br>1/4 | ||
| + | |banshee=4<br>4 | ||
| + | |propeller=0.5<br>0.2 | ||
| + | |cable=1<br>1 | ||
| + | |shoes=0.5<br>1 | ||
| + | |royal=3<br>3 | ||
| + | |bait=3/1<br>3/1 | ||
| + | |power=1<br>1 | ||
| + | |notes=Top row is damage to vanilla Bari III, bottom row is damage to Bari III in Note Woman. | ||
}} | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
Latest revision as of 16:16, 12 February 2025
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- "The head of this enemy is a solid that players can stand on, he will shoot sound waves that boounce off walls,but only once. His body is destructible, but it will regenerate over time, how tall he is can be adjusted via creation code."
- ―Note in Bari III's code, Megamix Engine
Bari III is an enemy from Mega Man 10. It is a tall robot with a segmented body and flat-topped head.
Bari III was first made available with the Megamix Engine, and subsequently the devkits for all games using it. Although it wasn't used in Make a Good 48 Hour Mega Man Level, a Bari III is present as an NPC in Tier 8. Likewise, no entries for Make a Good Mega Man Level 3 used the enemy, but Bari III still saw usage in the Tier X level Note Woman and the NEO Pit of Pits sublevel "Oops, My System Crashed".
Contents
Behavior
Bari III obstructs the path forwards, and periodically shoots two soundwaves that travel in diagonal angles and rebound off of solid terrain. To destroy a Bari III, the head must be destroyed; destroying a body segment will instead shrink it by a small amount. The top of the head can be stood on as a platform; doing so prevents it from shooting soundwaves, and also pushes the body deeper into the ground. If a Bari III isn't at its maximum height, it will slowly regenerate its missing segments.
Bari IIIs have a few creation code variables:
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col- Determines the colour of a Bari III (0 = purple (default), 1 = orange). -
maxSize- Determines the maximum number of body segments a Bari III has, and therefore how tall it can be; by default it can have up to three segments. -
spawnSize- Determines the starting height of a Bari III; if left unmodified, it will be set to the value ofmaxSize.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 1/1/3 |
1 1 |
1 4 |
1 2 |
4 4 |
3 4 |
2 4 |
2 1 |
2 3 | ||||||||||||
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| 2/3/Y 2/3/Y |
1 1 |
1/2/3 1/2/3 |
4 4 |
4/3 1/4 |
4 4 |
0.5 0.2 |
1 1 |
0.5 1 |
3 3 |
3/1 3/1 |
1 1 | |||||||||
| Other Notes | Top row is damage to vanilla Bari III, bottom row is damage to Bari III in Note Woman. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
