Difference between revisions of "Oil"
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Revision as of 16:17, 10 October 2018
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Oil is a gimmick in Mega Man 6, found in Flame Man's stage. It is a pool of thick oil.
Oil was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match and Colorful Hall, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Hot Liquid Sector" and "Wily Sewer Entrance".
Behavior
When Mega Man tries to run through Oil, his movement speed will be greatly decreased. If certain fire-based objects touch Oil, it will catch fire, killing Mega Man instantly if he touches it.
The following objects light Oil Slicks based on the value "fireSource[#]", with # replaced by a number:
- "fireSource[1] = objFireBlockFire"
- "fireSource[2] = objFirePillar"
- "fireSource[3] = objFireWave"
- "fireSource[4] = objTackleFire"
- "fireSource[5] = objHotDogFire"
- "fireSource[6] = objLightningLordLightning"
- "fireSource[7] = objApacheJoeProjectile"
- "fireSource[8] = objFireBoyShot"
- "fireSource[9] = objFireTellyShot"
- "fireSource[10] = objFireSpike"
- "fireSource[11] = objHeatMan"
- "fireSource[12] = objHeatManFire"
- "fireSource[13] = objMechaDragonFire"
- "fireSource[14] = objPharaohManShot"
- "fireSource[15] = objPharaohManShotBig"
- "fireSource[16] = objPharaohShot"
- "fireSource[17] = objSolarBlaze"
- "fireSource[18] = objNapalm"
- "fireSource[19] = objPopoHeliFire"
- "fireSource[20] = objChangkeyDragon"
- "fireSource[21] = objChangkeyDragonFire"
- "fireSource[22] = objSuzak"
- "fireSource[23] = objFenix"
- "fireSource[24] = objSFFire"
- "fireSource[25] = objFlameMixer"
- "fireSource[26] = objPUOilFire"
The Tackle Fires thrown by Hothead and the flames shot by Fire Totem are also programmed to ignite Oil, though it is set in the Step event instead of through "fireSource[#]".