Difference between revisions of "Yoku Block"
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|type=Platform<br>Damage (Yoku Spike) | |type=Platform<br>Damage (Yoku Spike) | ||
| − | |location='''MaGMML1:'''<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Hard to See Land]]<br>[[Thunderclyffe Plant]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[The Fall]]<br>[[Yggdrasil]]<br>[[Dragon Lab Lair]]<br>[[Forgotten Fortress]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[AD 2101]]<br>[[The Stage Nobody Asked For]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Hardcore Parkour]]<br>[[Null and Void]]<br>[[The Pit of Pits]] | + | |location='''MaGMML1:'''<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Hard to See Land]]<br>[[Thunderclyffe Plant]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Fall]]<br>[[Yggdrasil]]<br>[[Dragon Lab Lair]]<br>[[Forgotten Fortress]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[AD 2101]]<br>[[The Stage Nobody Asked For]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Hardcore Parkour]]<br>[[Null and Void]]<br>[[The Pit of Pits]] |
|OffAppear=Mega Man series | |OffAppear=Mega Man series | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]]<br>[[Make a Good Mega Man Level 2|MaGMML2]] | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]]<br>[[Make a Good Mega Man Level 2|MaGMML2]] | ||
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Being one of the series' most notorious gimmicks, Yoku Blocks were made available as early as the original ''[[Make a Good Mega Man Level]]'', where they appear in the entries [[Sunset Siege]], [[Wily Combo]], [[Hard to See Land]], and [[Thunderclyffe Plant]], as well as the [[Final Stage]]. [[Yoku Man]] also uses the gimmick in some of his attacks. | Being one of the series' most notorious gimmicks, Yoku Blocks were made available as early as the original ''[[Make a Good Mega Man Level]]'', where they appear in the entries [[Sunset Siege]], [[Wily Combo]], [[Hard to See Land]], and [[Thunderclyffe Plant]], as well as the [[Final Stage]]. [[Yoku Man]] also uses the gimmick in some of his attacks. | ||
| − | Yoku Blocks return in ''[[Make a Good Mega Man Level 2]]'', where they appear in the entries [[The Fall]], [[Yggdrasil]], [[Dragon Lab Lair]], [[Forgotten Fortress]], [[Holy Crap, Mega Man Can Airslide?]], [[Quint Stage]], [[AD 2101]], [[The Stage Nobody Asked For]], and [[Identity Crisis]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] levels [[Deep Thoughts]], [[Hardcore Parkour]], and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] mini-stages "Discount Yoku Man", "Feelings", "Labyrinthe Throwback", and "Mega Man a - Area 2". The contest also introduced '''Yoku Spikes''', which appear in [[Snow Man]] and Classic Castle. | + | Yoku Blocks return in ''[[Make a Good Mega Man Level 2]]'', where they appear in the entries [[The Fall]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]], [[Yggdrasil]], [[Dragon Lab Lair]], [[Forgotten Fortress]], [[Holy Crap, Mega Man Can Airslide?]], [[Quint Stage]], [[AD 2101]], [[The Stage Nobody Asked For]], and [[Identity Crisis]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] levels [[Deep Thoughts]], [[Hardcore Parkour]], and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] mini-stages "Discount Yoku Man", "Feelings", "Labyrinthe Throwback", and "Mega Man a - Area 2". The contest also introduced '''Yoku Spikes''', which appear in [[Snow Man]], Quirky Unconsistent Incomprehensible Nonsensical Track, and Classic Castle. |
==Behavior== | ==Behavior== | ||
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|[[File:MegaEngineYokuBlock.png|center]][[File:MegaEngineYokuSpike.png|center]] | |[[File:MegaEngineYokuBlock.png|center]][[File:MegaEngineYokuSpike.png|center]] | ||
|Mega Engine/[[Megamix Engine]] (Default) | |Mega Engine/[[Megamix Engine]] (Default) | ||
| − | |[[Snow Man]]<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[Classic Castle]]<br>[[Deep Thoughts]] | + | |[[Snow Man]]<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[Classic Castle]]<br>[[Deep Thoughts]] |
|- | |- | ||
|[[File:BBLIRYokuBlock.png|center]] | |[[File:BBLIRYokuBlock.png|center]] | ||
Revision as of 16:20, 28 August 2018
| Yoku Block | |||||||||||||||||||||||
| Mega Man: Dr. Wily's Revenge Yoku Block artwork by Capcom | |||||||||||||||||||||||
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The Yoku Block (a name mainly used by fans) is a recurring gimmick in the classic Mega Man series, making its debut in the original Mega Man, and appearing in nearly every classic Mega Man platform game since (with notable exceptions including Mega Man 8, Mega Man IV, Mega Man V, Rockman & Forte: Mirai Kara no Chousensha, and Mega Man 3 for DOS), and even some later series with the Mega Man title, such as Mega Man X and Mega Man ZX. It is a block that appears and disappears in a pattern.
Being one of the series' most notorious gimmicks, Yoku Blocks were made available as early as the original Make a Good Mega Man Level, where they appear in the entries Sunset Siege, Wily Combo, Hard to See Land, and Thunderclyffe Plant, as well as the Final Stage. Yoku Man also uses the gimmick in some of his attacks.
Yoku Blocks return in Make a Good Mega Man Level 2, where they appear in the entries The Fall, Quirky Unconsistent Incomprehensible Nonsensical Track, Yggdrasil, Dragon Lab Lair, Forgotten Fortress, Holy Crap, Mega Man Can Airslide?, Quint Stage, AD 2101, The Stage Nobody Asked For, and Identity Crisis, as well as the Wily stages Classic Castle and Reality Core, the Tier X levels Deep Thoughts, Hardcore Parkour, and Null and Void, and the Pit of Pits mini-stages "Discount Yoku Man", "Feelings", "Labyrinthe Throwback", and "Mega Man a - Area 2". The contest also introduced Yoku Spikes, which appear in Snow Man, Quirky Unconsistent Incomprehensible Nonsensical Track, and Classic Castle.
Behavior
Yoku Blocks appear and disappear in a set pattern, meant to work alongside other Yoku Blocks to create either a linear path or a group of blocks that must be jumped on in a specific order to get from point A to point B. Yoku Block patterns will often try to throw Mega Man off by placing a Yoku Block in a location that Mega Man must jump to from a Yoku Block that is just about to disappear, or right above Mega Man so that he must jump straight upwards to avoid being dropped off the block he's currently standing on.
Yoku Spikes function the same as normal Yoku Blocks, except they kill Mega Man upon contact.
Yoku Block designs
Yoku Blocks take on various appearances throughout the series, ranging from blocks from existing Mega Man games to all-new blocks. The functionality doesn't change between these blocks; just the sprite.