Difference between revisions of "Yoku Block"

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|altname=Appearing Block (R20 Rockman & Rockman X Official Complete Works, Mega Man & Bass)<br>Bun Block (Rockman & Forte, Rockman 10, Rockman Rockman)<br>Tenmetsu Block (Rockman Complete Works official website)<br>Vanish Block (Mega Man Powered Up)
 
|altname=Appearing Block (R20 Rockman & Rockman X Official Complete Works, Mega Man & Bass)<br>Bun Block (Rockman & Forte, Rockman 10, Rockman Rockman)<br>Tenmetsu Block (Rockman Complete Works official website)<br>Vanish Block (Mega Man Powered Up)
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|programmer=[[Entity1037]] (Yoku Spike)
 
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Revision as of 22:55, 22 September 2018

Yoku Block
Artwork by Capcom
Mega Man: Dr. Wily's Revenge Yoku Block artwork by Capcom
Information
In-Game Information
Type: Platform
Damage (Yoku Spike)
Location(s): MaGMML1:
Sunset Siege
Wily Combo
Hard to See Land
Thunderclyffe Plant
Final Stage
MaGMML2:
Snow Man
Quirky Unconsistent Incomprehensible Nonsensical Track
The Fall
Yggdrasil
Dragon Lab Lair
Forgotten Fortress
Holy Crap, Mega Man Can Airslide?
Quint Stage
AD 2101
Bouncy Castle
Sector Upsilon 6
The Stage Nobody Asked For
Identity Crisis
Classic Castle
Reality Core
Deep Thoughts
Hardcore Parkour
Null and Void
The Pit of Pits
Misc. Information
Alt. Name(s): Appearing Block (R20 Rockman & Rockman X Official Complete Works, Mega Man & Bass)
Bun Block (Rockman & Forte, Rockman 10, Rockman Rockman)
Tenmetsu Block (Rockman Complete Works official website)
Vanish Block (Mega Man Powered Up)
Programmer(s): Entity1037 (Yoku Spike)
Series Information
Official Game Appearances: Mega Man series
MaGMML Game Appearances: MaGMML1
MaGMML2
Yoku Block (Default, Mega Engine/Megamix Engine)Yoku Spike (Default, Mega Engine/Megamix Engine)

The Yoku Block (a name mainly used by fans) is a recurring gimmick in the classic Mega Man series, making its debut in the original Mega Man, and appearing in nearly every classic Mega Man platform game since (with notable exceptions including Mega Man 8, Mega Man IV, Mega Man V, Rockman & Forte: Mirai Kara no Chousensha, and Mega Man 3 for DOS), and even some later series with the Mega Man title, such as Mega Man X and Mega Man ZX. It is a block that appears and disappears in a pattern.

Being one of the series' most notorious gimmicks, Yoku Blocks were made available as early as the original Make a Good Mega Man Level, where they appear in the entries Sunset Siege, Wily Combo, Hard to See Land, and Thunderclyffe Plant, as well as the Final Stage. Yoku Man also uses the gimmick in some of his attacks.

Yoku Blocks return in Make a Good Mega Man Level 2, where they appear in the entries The Fall, Quirky Unconsistent Incomprehensible Nonsensical Track, Yggdrasil, Dragon Lab Lair, Forgotten Fortress, Holy Crap, Mega Man Can Airslide?, Quint Stage, AD 2101, Bouncy Castle, Sector Upsilon 6, The Stage Nobody Asked For, and Identity Crisis, as well as the Wily stages Classic Castle and Reality Core, the Tier X levels Deep Thoughts, Hardcore Parkour, and Null and Void, and the Pit of Pits mini-stages "Discount Yoku Man", "Feelings", "Labyrinthe Throwback", and "Mega Man a - Area 2". The contest also introduced Yoku Spikes, which appear in Snow Man, Quirky Unconsistent Incomprehensible Nonsensical Track, and Classic Castle.

Behavior

Yoku Blocks appear and disappear in a set pattern, meant to work alongside other Yoku Blocks to create either a linear path or a group of blocks that must be jumped on in a specific order to get from point A to point B. Yoku Block patterns will often try to throw Mega Man off by placing a Yoku Block in a location that Mega Man must jump to from a Yoku Block that is just about to disappear, or right above Mega Man so that he must jump straight upwards to avoid being dropped off the block he's currently standing on.

Yoku Spikes function the same as normal Yoku Blocks, except they kill Mega Man upon contact.

Yoku Block designs

Yoku Blocks take on various appearances throughout the series, ranging from blocks from existing Mega Man games to all-new blocks. The functionality doesn't change between these blocks; just the sprite.

Sprite Origin Appearances
MM2YokuBlock.png
Mega Man 2 Reality Core
MM2RecoloredYokuBlock.png
Mega Man 2 (recolored) The Pit of Pits ("Labyrinthe Throwback")
MM4YokuBlock.png
Mega Man 4 Sunset Siege
MM6YokuBlock.png
Mega Man 6 The Stage Nobody Asked For
Null and Void (Floor 6)
The Pit of Pits ("Discount Yoku Man")
MM9PlugYokuBlock.png
Mega Man 9 (Plug Man's stage) Final Stage
AD 2101
MM9EndlessYokuBlock.png
Mega Man 9 (Endless Attack) Wily Combo
MM10Special1YokuBlock.png
Mega Man 10 (Special Stage 1) Hard to See Land
Thunderclyffe Plant
MMWWMagnetYokuBlock.png
Mega Man: The Wily Wars (Magnet Man's stage, Wily Tower Wily Stage 2) Hardcore Parkour
MegaManZX a YokuBlock.png
Mega Man ZX Advent (Mega Man a Minigame) The Pit of Pits ("Mega Man a - Area 2")
MMUYokuYokuBlock.png
Mega Man Unlimited (Yoku Man's stage) Tier 3 (MaGMML) (Yoku Man battle)
MegaEngineYokuBlock.png
MegaEngineYokuSpike.png
Mega Engine/Megamix Engine (Default) Snow Man
Quirky Unconsistent Incomprehensible Nonsensical Track
The Fall
Dragon Lab Lair
Holy Crap, Mega Man Can Airslide?
Quint Stage
Classic Castle
Deep Thoughts
BBLIRYokuBlock.png
Custom (BBLIR) Forgotten Fortress
Beed28YokuBlock.png
Custom (Beed28) Bouncy Castle
M-JacqYokuBlock.png
Custom (M-Jacq) Sector Upsilon 6
ParmaJonYokuBlock.png
Custom (ParmaJon) Null and Void (Floor 5)
RenhoekYokuBlock.png
Custom (Renhoek) Null and Void (Floor 1)
ShinryuYokuBlocks.png
Custom (Shinryu) Identity Crisis
StrifeFeelItYokuBlock.png
Custom (Strife) The Pit of Pits ("Feelings")
ZatsupachiYokuBlock.png
Custom (Zatsupachi) Yggdrasil
Null and Void (Floor 5)
ZiedlakYokuBlock.png
Custom (Zieldak) Null and Void (Floor 3)