Difference between revisions of "Oil"
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*"fireSource[26] = [[Oil Slick|objPUOilFire]]" | *"fireSource[26] = [[Oil Slick|objPUOilFire]]" | ||
The Tackle Fires thrown by [[Hothead]] and the flames shot by [[Fire Totem]] are also programmed to ignite Oil, though it is set in the Step event instead of through "fireSource[#]". | The Tackle Fires thrown by [[Hothead]] and the flames shot by [[Fire Totem]] are also programmed to ignite Oil, though it is set in the Step event instead of through "fireSource[#]". | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Glue.png]] | ||
| + | | style="text-align: center;"|Glue | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Bond Man (stage)|Bond Man]] | ||
| + | | style="text-align: center;"|A sprite-swap of Oil made to resemble glue. Unlike Oil, it is non-flammable, and primarily serves to impede Mega Man's movement. Puddles of Glue are also created by [[Glue Drops]] and [[Glue Telly]]s. | ||
| + | | style="text-align: center;"|[[TheSkipper1995]] | ||
| + | |- | ||
| + | |} | ||
==Related Gimmicks== | ==Related Gimmicks== | ||
*[[Oil Slick]] | *[[Oil Slick]] | ||
| − | |||
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 6 Gimmicks]] | [[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 6 Gimmicks]] | ||
Revision as of 18:04, 9 December 2019
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Oil is a gimmick in Mega Man 6, found in Flame Man's stage. It is a pool of thick oil.
Oil was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match and Colorful Hall, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Hot Liquid Sector" and "Wily Sewer Entrance".
Behavior
When Mega Man tries to run through Oil, his movement speed will be greatly decreased. If certain fire-based objects touch Oil, it will catch fire, killing Mega Man instantly if he touches it.
The following objects light Oil Slicks based on the value "fireSource[#]", with # replaced by a number:
- "fireSource[1] = objFireBlockFire"
- "fireSource[2] = objFirePillar"
- "fireSource[3] = objFireWave"
- "fireSource[4] = objTackleFire"
- "fireSource[5] = objHotDogFire"
- "fireSource[6] = objLightningLordLightning"
- "fireSource[7] = objApacheJoeProjectile"
- "fireSource[8] = objFireBoyShot"
- "fireSource[9] = objFireTellyShot"
- "fireSource[10] = objFireSpike"
- "fireSource[11] = objHeatMan"
- "fireSource[12] = objHeatManFire"
- "fireSource[13] = objMechaDragonFire"
- "fireSource[14] = objPharaohManShot"
- "fireSource[15] = objPharaohManShotBig"
- "fireSource[16] = objPharaohShot"
- "fireSource[17] = objSolarBlaze"
- "fireSource[18] = objNapalm"
- "fireSource[19] = objPopoHeliFire"
- "fireSource[20] = objChangkeyDragon"
- "fireSource[21] = objChangkeyDragonFire"
- "fireSource[22] = objSuzak"
- "fireSource[23] = objFenix"
- "fireSource[24] = objSFFire"
- "fireSource[25] = objFlameMixer"
- "fireSource[26] = objPUOilFire"
The Tackle Fires thrown by Hothead and the flames shot by Fire Totem are also programmed to ignite Oil, though it is set in the Step event instead of through "fireSource[#]".
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) |
|---|---|---|---|---|---|
| Glue | MaGMML2 | Bond Man | A sprite-swap of Oil made to resemble glue. Unlike Oil, it is non-flammable, and primarily serves to impede Mega Man's movement. Puddles of Glue are also created by Glue Drops and Glue Tellys. | TheSkipper1995 |