Difference between revisions of "Tengu Wind"
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|altname= | |altname= | ||
|programmer=[[ACESpark]], [[Entity1037]] | |programmer=[[ACESpark]], [[Entity1037]] | ||
| − | |artist= | + | |artist=[[ACESpark]] |
|hp= | |hp= | ||
|at= | |at= | ||
|type=Mobility, Visual | |type=Mobility, Visual | ||
| − | |location= | + | |location='''MaGMML2:'''<br>[[Goblins n' Ghasts]] |
|OffAppear=[[Mega Man 8]] | |OffAppear=[[Mega Man 8]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2]] |
|appear2= | |appear2= | ||
|sprite=[[File:TenguWindIcon.png|Tengu Wind object icon]] [[File:TenguWindSpeedTriggerIcon.png|Tengu Wind Speed Trigger object icon]] | |sprite=[[File:TenguWindIcon.png|Tengu Wind object icon]] [[File:TenguWindSpeedTriggerIcon.png|Tengu Wind Speed Trigger object icon]] | ||
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'''Tengu Wind''' is a gimmick from ''[[Mega Man 8]]'', found in Tengu Man's stage. It is a powerful wind that can be seen via the leaves it blows in its direction. | '''Tengu Wind''' is a gimmick from ''[[Mega Man 8]]'', found in Tengu Man's stage. It is a powerful wind that can be seen via the leaves it blows in its direction. | ||
| − | Tengu Wind first | + | Tengu Wind first appeared in ''[[Make a Good Mega Man Level 2]]'' as a custom gimmick in the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]], before becoming publically available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. |
==Behavior== | ==Behavior== | ||
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* [[Wind]] | * [[Wind]] | ||
| − | [[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man 8 Gimmicks]] | + | [[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML2)]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man 8 Gimmicks]] |
Revision as of 21:30, 9 November 2019
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Tengu Wind is a gimmick from Mega Man 8, found in Tengu Man's stage. It is a powerful wind that can be seen via the leaves it blows in its direction.
Tengu Wind first appeared in Make a Good Mega Man Level 2 as a custom gimmick in the Tier X stage Goblins n' Ghasts, before becoming publically available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior
When placed inside a section, Tengu Wind will be active until Mega Man enters another section. When active, it will blow Mega Man in its direction; either behind him to push him farther ahead, or in front of him to slow his progress and affect his ability to jump across pits. If Mega Man is climbing a ladder or arriving from a teleport, the wind cannot affect him. With the use of separate speed trigger objects, the speed and direction of Tengu Wind can change mid-section once Mega Man passes them.
Tengu Wind has two creation code variables, which it shares with its speed trigger objects:
- windSpeed - The maximum speed Tengu Wind blows at. Making it a negative number causes the wind to blow towards the left, while a positive number causes it to blow towards the right.
- windAccel- How quickly Tengu Wind's speed changes when a speed trigger object is passed.
Setting these variables in a speed trigger object will allow it to change those of Tengu Wind itself.