Difference between revisions of "Mega Man II"

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{{GameInfo  
 
{{GameInfo  
|title= Mega Man II
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|title=Mega Man II
|image= [[File:MegamanII_box.jpg|256px]]
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|image=[[File:MegamanII_box.jpg|256px]]
|caption= ''Mega Man II'' North American boxart
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|caption=''Mega Man II'' North American boxart
|developer= Biox
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|developer=Biox
|publisher= Capcom
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|publisher=Capcom
 
|director=
 
|director=
 
|producer=  
 
|producer=  
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|writer=  
 
|writer=  
 
|composer=
 
|composer=
|series= Mega Man Classic
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|series=Mega Man Classic
|platforms= Game Boy
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|platforms=Game Boy
|releasedate= February 1992
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|releasedate=February 1992
 
|rerelease=  
 
|rerelease=  
 
|version=  
 
|version=  
|genre = Action / Platform  
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|genre=Action / Platform  
 
|modes=  
 
|modes=  
|media = Physical cartridge, digital download
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|media=Physical cartridge, digital download
|input =  
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|input=  
 
}}
 
}}
'''''Mega Man II''''' is the second classic ''Mega Man'' game on the Game Boy. Following the pattern set by ''[[Mega Man: Dr. Wily's Revenge]]'', the game features the four Robot Masters from ''[[Mega Man 2]]'' not featured in the prior Game Boy game. There are still two fortress stages, but the first consists solely of four teleporters to stages featuring Robot Masters from ''[[Mega Man 3]]'', followed by a battle against the new character [[Quint]]. The ability to slide has been brought over from ''Mega Man 3'', as has [[Rush]].
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'''''Mega Man II''''' is the second classic ''Mega Man'' game on the Game Boy. Following the pattern set by ''[[Mega Man: Dr. Wily's Revenge]]'', the game features the four Robot Masters from ''[[Mega Man 2]]'' not featured in the prior Game Boy game. There are still two fortress stages, but the first consists solely of four teleporters that lead to stages featuring Robot Masters from ''[[Mega Man 3]]'', followed by a battle against the new character [[Quint]]. The ability to slide has been brought over from ''Mega Man 3'', as has [[Rush]].
  
 
''Mega Man II'' was developed by a different team than the one that worked on the other four Game Boy games, and as a result, it has some noticeable differences, such as inconsistent enemy scaling, different sound effects, and a soundtrack that, while not necessarily considered bad, has startlingly high octaves. As a result, the game is the most criticized of the Game Boy ''Mega Man'' games, and one of the more criticized titles in the series overall.
 
''Mega Man II'' was developed by a different team than the one that worked on the other four Game Boy games, and as a result, it has some noticeable differences, such as inconsistent enemy scaling, different sound effects, and a soundtrack that, while not necessarily considered bad, has startlingly high octaves. As a result, the game is the most criticized of the Game Boy ''Mega Man'' games, and one of the more criticized titles in the series overall.
  
== Representation in ''MaGMML'' ==
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==Representation in ''MaGMML''==
 
''Mega Man II'' provides very little original content to work with, and the small representation it has received covers most, if not all of the unique content in the game.
 
''Mega Man II'' provides very little original content to work with, and the small representation it has received covers most, if not all of the unique content in the game.
  
=== Weapons ===
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===Weapons===
* [[Sakugarne]]{{2}}
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*[[Sakugarne]]{{2}}
 
 
=== Devkit Assets ===
 
==== Bosses ====
 
* [[Quint]]{{2}}{{3}}
 
 
 
=== Other ===
 
* [[Quint]] appears as an NPC in the hubs of both ''MaGMML1'' and ''MaGMML2''.
 
  
 +
===Devkit Assets===
 +
====Bosses====
 +
*[[Quint]]{{2}}{{3}}
  
 +
===Other===
 +
*Quint appears as an NPC in ''[[Make a Good Mega Man Level]]'', ''[[Make a Good Mega Man Level 2]]'', and ''[[Make a Good Mega Man Level: Episode Zero]]'', where he can be found in the target practice room of [[Dr. Light's Lab]], [[Tier 10 (MaGMML2)|Tier 10]], and the level [[Entrance Succession]] respectively.
 +
**In ''MaGMML2'', Quint also appears as an unlockable [[Costumes|costume]].
 +
<br>
 
{{OfficialGames}}
 
{{OfficialGames}}
 
[[Category:Official Games]]
 
[[Category:Official Games]]

Revision as of 18:21, 11 June 2021

Mega Man II
MegamanII box.jpg
Mega Man II North American boxart

Mega Man II is the second classic Mega Man game on the Game Boy. Following the pattern set by Mega Man: Dr. Wily's Revenge, the game features the four Robot Masters from Mega Man 2 not featured in the prior Game Boy game. There are still two fortress stages, but the first consists solely of four teleporters that lead to stages featuring Robot Masters from Mega Man 3, followed by a battle against the new character Quint. The ability to slide has been brought over from Mega Man 3, as has Rush.

Mega Man II was developed by a different team than the one that worked on the other four Game Boy games, and as a result, it has some noticeable differences, such as inconsistent enemy scaling, different sound effects, and a soundtrack that, while not necessarily considered bad, has startlingly high octaves. As a result, the game is the most criticized of the Game Boy Mega Man games, and one of the more criticized titles in the series overall.

Representation in MaGMML

Mega Man II provides very little original content to work with, and the small representation it has received covers most, if not all of the unique content in the game.

Weapons

Devkit Assets

Bosses

Other


Official Games
Main games
1234567891011
Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up