Mega Man 8
Mega Man 8 is the eighth game in the classic Mega Man series. The game brings the overall size of objects back to a scale similar to the original NES Mega Man games, as opposed to the double-sized Mega Man 7. The game does, however, share a similar structure to MM7 stage-wise, with the order consisting of an intro stage, four Robot Masters, a middle stage, four more Robot Masters, and finally Dr. Wily's castle. On top of this, the Rush Coil and Rush Jet utilities have been dropped, with the former being partially succeeded by the Mega Ball weapon. Finally, Mega Man now has the ability to swim underwater, and use uncharged Mega Buster shots even when he has a special weapon equipped.
Contents
Representation in MaGMML
Much like MM7, the lack of official 8-bit sprites makes Mega Man 8 one of the less represented games in the MaGMML series. In MaGMML2, most devkit assets and character cameos worked around this by using sprites from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. MaGMML3 replaces the Rockman 8 Famicom sprites with custom sprites.
Weapons
Devkit Assets
Enemies
Gimmicks
- Boubou23
- Frost Sled23
- Jump Sign and Slide Sign23
- Astro Switch3
- Astro Door3
- Skull Elevator3
- Skull Switch3
- Tengu Wind3
Custom Assets
- Monopellan2 (referred to as "thinfroRM_and_F" internally, which means "Thing from Rockman and Forte", AKA Mega Man & Bass, although Monopellan debuts in this game)
- Bell RingerEZ
- Clown BoxEZ
- ShuponponEZ
Other
- Astro Man, Sword Man, Clown Man, Search Man, Grenade Man, and Aqua Man all appear as NPCs in the hubs of MaGMML2, using their Rockman 8 Famicom sprites.
- Duo makes a cameo as a statue in Tier 10 of MaGMML2.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |