Difference between revisions of "Mega Man 10"
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{{GameInfo | {{GameInfo | ||
| − | |title= Mega Man 10 | + | |title=Mega Man 10 |
| − | |image= [[File:Megaman10_box.png|256px]] | + | |image=[[File:Megaman10_box.png|256px]] |
| − | |caption= ''Mega Man 10'' North American "virtual box art" | + | |caption=''Mega Man 10'' North American "virtual box art" |
| − | |developer= Inti Creates, Capcom | + | |developer=Inti Creates, Capcom |
| − | |publisher= Capcom | + | |publisher=Capcom |
|director= | |director= | ||
|producer= | |producer= | ||
| Line 12: | Line 12: | ||
|writer= | |writer= | ||
|composer= | |composer= | ||
| − | |series= Mega Man Classic | + | |series=Mega Man Classic |
| − | |platforms= WiiWare, Playstation Network, Xbox Live Arcade | + | |platforms=WiiWare, Playstation Network, Xbox Live Arcade |
| − | |releasedate= March 1, 2010 | + | |releasedate=March 1, 2010 (WiiWare)<br>March 9, 2010 (PSN)<br>March 31, 2010 (XBLA) |
|rerelease= | |rerelease= | ||
|version= | |version= | ||
| − | |genre = Action / Platform | + | |genre=Action / Platform |
|modes= | |modes= | ||
| − | |media = Digital download | + | |media=Digital download |
| − | |input = | + | |input= |
}} | }} | ||
| − | '''''Mega Man 10''''' is the tenth game in the classic ''Mega Man'' series. It continues the classic NES style used by ''[[Mega Man 9]]'', being very similar in terms of gameplay. [[Proto Man]] is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from '' | + | '''''Mega Man 10''''' is the tenth game in the classic ''Mega Man'' series. It continues the classic NES style used by ''[[Mega Man 9]]'', being very similar in terms of gameplay. [[Proto Man]] is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from ''9'', the game also includes a set of challenges similar to the Challenge Mode of ''[[Mega Man Powered Up]]''. Finally, additional features are once again provided through DLC; on top of the "Endless Attack" mode returning, three special stages based on the [[Enker|Mega]] [[Punk|Man]] [[Ballade|Killers]] can be purchased, and clearing them will give [[Mega Man]] permanent access to additional special weapons. With Proto Man now being a default playable character, [[Bass]] now appears as an additional DLC character. |
| − | == Representation in ''MaGMML'' == | + | ==Representation in ''MaGMML''== |
| − | Much like '' | + | Much like ''9'', ''Mega Man 10'' only experienced minor representation in the ''MaGMML'' series prior to ''[[Make a Good Mega Man Level 3]]'' (to the point where no enemies from the game were available in the devkit for ''[[Make a Good Mega Man Level 2]]''). However, ''MaGMML3'' rectifies this by adding every single enemy and midboss from the game to its devkit. Additionally, with six of the game's weapons having appeared in the first three contests (as well as ''[[Make a Good 24 Hour Mega Man Level]]''), ''Mega Man 10'' is tied with ''9'' as the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker. |
| − | === Weapons === | + | ===Weapons=== |
| − | + | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | |
| − | + | |-style="color:#FCFCFC; background-color: #454E54;" | |
| − | + | ! | |
| − | + | !Weapon | |
| − | + | |- | |
| − | + | |[[File:MaGMML_Icon3.gif|center]][[File:SolarBlazeWep.png|center]] | |
| + | |[[Solar Blaze]]{{1}} | ||
| + | |- | ||
| + | |[[File:MaGMML_Icon5.gif|center]][[File:ThunderWoolWep.png|center]] | ||
| + | |[[Thunder Wool]]{{1}} | ||
| + | |- | ||
| + | |[[File:2icona4.gif|center]][[File:TripleBladeWep.gif|center]] | ||
| + | |[[Triple Blade]]{{2}} | ||
| + | |- | ||
| + | |[[File:2icona7.gif|center]][[File:WheelCutterWep.gif|center]] | ||
| + | |[[Wheel Cutter]]{{2}} | ||
| + | |- | ||
| + | |[[File:WaterShieldIconColouredT.png|center]][[File:WaterShieldWep.gif|center]] | ||
| + | |[[Water Shield]]{{3}} | ||
| + | |- | ||
| + | |[[File:ChillSpikeIcon.png|center]][[File:ChillSpikeWep.png|center]] | ||
| + | |[[Chill Spike]]{{24H}} | ||
| + | |- | ||
| + | |} | ||
| − | === Devkit Assets === | + | ===Devkit Assets=== |
| − | ==== Enemies ==== | + | ====Enemies==== |
| − | + | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | |
| − | + | |-style="color:#FCFCFC; background-color: #454E54;" | |
| − | + | ! | |
| − | + | !Enemy | |
| − | + | |- | |
| − | + | |[[File:ArigockG.png|center]] | |
| − | + | |[[Arigock G]]{{3}} | |
| − | + | |- | |
| − | + | |[[File:BariIII.png|center]] | |
| − | + | |[[Bari III]]{{3}} | |
| − | + | |- | |
| − | + | |[[File:BombPotton.png|center]] | |
| − | + | |[[Bomb Potton]]{{3}} | |
| − | + | |- | |
| − | + | |[[File:CargouQ.png|center]] | |
| − | + | |[[Cargou Q]]{{3}} | |
| − | + | |- | |
| − | + | |[[File:Darspider.png|center]] | |
| − | + | |[[Darspider]]{{3}} | |
| − | + | |- | |
| − | + | |[[File:Dockalocker.png|center]] | |
| − | + | |[[Dockalocker]]{{3}} | |
| − | + | |- | |
| − | + | |[[File:Furaibon.png|center]] | |
| − | + | |[[Furaibon]]{{3}} | |
| − | + | |- | |
| − | + | |[[File:Garinkou.png|center]] | |
| − | + | |[[Garinkou]]{{3}} | |
| − | + | |- | |
| − | + | |[[File:HaikerN.png|center]] | |
| − | + | |[[Haiker N]]{{3}} | |
| − | + | |- | |
| − | + | |[[File:KaonaGeeno.png|center]] | |
| + | |[[Kaona Geeno]]{{3}} | ||
| + | |- | ||
| + | |[[File:LittlePachipachi.png|center]] | ||
| + | |[[Little Pachipachi]]{{3}} | ||
| + | |- | ||
| + | |[[File:MechaPitchan.png|center]] | ||
| + | |[[Mecha Pitchan]]{{3}} | ||
| + | |- | ||
| + | |[[File:Merserker.png|center]] | ||
| + | |[[Merserker]]{{3}} | ||
| + | |- | ||
| + | |[[File:Molmole.png|center]] | ||
| + | |[[Molmole]]{{3}} | ||
| + | |- | ||
| + | |[[File:NeoHeliMetall.png|center]] | ||
| + | |[[Neo Heli Metall]]{{3}} | ||
| + | |- | ||
| + | |[[File:NewClassicalCannon.png|center]] | ||
| + | |[[New Classical Cannon]]{{3}} | ||
| + | |- | ||
| + | |[[File:Numetall.png|center]] | ||
| + | |[[Numetall]]{{3}} | ||
| + | |- | ||
| + | |[[File:OshitsuOsarettsu.png|center]] | ||
| + | |[[Oshitsu Osarettsu]]{{3}} | ||
| + | |- | ||
| + | |[[File:Piledan.png|center]] | ||
| + | |[[Piledan]]{{3}} | ||
| + | |- | ||
| + | |[[File:Cursor.png|center]] | ||
| + | |[[Pointan]]{{3}} | ||
| + | |- | ||
| + | |[[File:ReturningMachineGunJoe.png|center]] | ||
| + | |[[Returning Machine Gun Joe]]{{3}} | ||
| + | |- | ||
| + | |[[File:RSuzy.png|center]] | ||
| + | |[[R Suzy]]{{3}} | ||
| + | |- | ||
| + | |[[File:Searchy.png|center]] | ||
| + | |[[Searchy]]{{3}} | ||
| + | |- | ||
| + | |[[File:SepaRoader.png|center]] | ||
| + | |[[Sepa Roader]]{{3}} | ||
| + | |- | ||
| + | |[[File:ShieldAttackerTRL.png|center]] | ||
| + | |[[Shield Attacker TRL]]{{3}} | ||
| + | |- | ||
| + | |[[File:Shotom.png|center]] | ||
| + | |[[Shotom]]{{3}} | ||
| + | |- | ||
| + | |[[File:Shrimparge91.png|center]] | ||
| + | |[[Shrimparge 91]]{{3}} | ||
| + | |- | ||
| + | |[[File:Sola0.png|center]] | ||
| + | |[[Sola 0]]{{3}} | ||
| + | |- | ||
| + | |[[File:Sprinklan.png|center]] | ||
| + | |[[Sprinklan]]{{3}} | ||
| + | |- | ||
| + | |[[File:Swallowegg.png|center]] | ||
| + | |[[Swallowegg]]{{3}} | ||
| + | |- | ||
| + | |[[File:TsurareStamp.png|center]] | ||
| + | |[[Tsurare Stamp]]{{3}} | ||
| + | |- | ||
| + | |[[File:Waltriot.png|center]] | ||
| + | |[[Waltriot]]{{3}} | ||
| + | |- | ||
| + | |[[File:Yonbain.png|center]] | ||
| + | |[[Yonbain]]{{3}} | ||
| + | |- | ||
| + | |} | ||
| − | ==== | + | ====Midbosses==== |
| − | + | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | |
| − | + | |-style="color:#FCFCFC; background-color: #454E54;" | |
| − | + | ! | |
| − | + | !Midboss | |
| + | |- | ||
| + | |[[File:Octobulb.png|center]] | ||
| + | |[[Octobulb]]{{3}} | ||
| + | |- | ||
| + | |[[File:SuzakAndFenix.png|center]] | ||
| + | |[[Suzak & Fenix]]{{3}} | ||
| + | |- | ||
| + | |[[File:TheKeeper.png|center]] | ||
| + | |[[The Keeper]]{{3}} | ||
| + | |- | ||
| + | |[[File:Tricastle.png|center]] | ||
| + | |[[Tricastle]]{{3}} | ||
| + | |- | ||
| + | |} | ||
| − | ==== Gimmicks ==== | + | ====Gimmicks==== |
| − | + | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | |
| − | + | |-style="color:#FCFCFC; background-color: #454E54;" | |
| − | + | ! | |
| − | + | !Gimmick | |
| − | + | |- | |
| − | + | |[[File:ChillManBlock.png|center]] | |
| − | + | |[[Chill Man Block]]{{2}}{{3}} | |
| − | + | |- | |
| − | + | |[[File:Compactor.png|center]] | |
| − | + | |[[Compactor]]{{2}}{{3}} | |
| − | + | |- | |
| − | + | |[[File:SandstormIcon.png|center]] | |
| − | + | |[[Sandstorm]]{{2}}{{3}} | |
| − | + | |- | |
| + | |[[File:SheepBlock.png|center]] | ||
| + | |[[Sheep Block]]{{2}}{{3}} | ||
| + | |- | ||
| + | |[[File:SidewayElevator.png|center]] | ||
| + | |[[Sideway Elevator]]{{2}}{{3}} | ||
| + | |- | ||
| + | |[[File:BladeManSeesaw.png|center]] | ||
| + | |[[Blade Man Seesaw]]{{3}} | ||
| + | |- | ||
| + | |[[File:CommandoMine.png|center]] | ||
| + | |[[Commando Mine]]{{3}} | ||
| + | |- | ||
| + | |[[File:NitroTruck.png|center]] | ||
| + | |[[Nitro Truck]]{{3}} | ||
| + | |- | ||
| + | |[[File:NitroTruckSignal.png|center]] | ||
| + | |[[Nitro Truck Signal]]{{3}} | ||
| + | |- | ||
| + | |[[File:SheepConveyor.png|center]] | ||
| + | |[[Sheep Conveyor]]{{3}} | ||
| + | |- | ||
| + | |[[File:SheepPlatform.png|center]] | ||
| + | |[[Sheep Platform]]{{3}} | ||
| + | |- | ||
| + | |[[File:StrikeManSoccerBall.png|center]] | ||
| + | |[[Strike Man Soccer Ball]]{{3}} | ||
| + | |- | ||
| + | |[[File:TackleFireDispenser.png|center]] | ||
| + | |[[Tackle Fire Dispenser]]{{3}} | ||
| + | |- | ||
| + | |[[File:EasyPlatform.png|center]] | ||
| + | |[[Easy Platform]]{{Megamix}} | ||
| + | |- | ||
| + | |} | ||
| − | ==== Bosses ==== | + | ====Bosses==== |
| − | + | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | |
| − | + | |-style="color:#FCFCFC; background-color: #454E54;" | |
| − | + | ! | |
| + | !Boss | ||
| + | |- | ||
| + | |[[File:ChillMan.png|center]] | ||
| + | |[[Chill Man]]{{2}}{{3}} | ||
| + | |- | ||
| + | |[[File:MaGMML3_CommandoMan.png|center]] | ||
| + | |[[Commando Man]]{{3}} | ||
| + | |- | ||
| + | |[[File:MaGMML3_SolarMan.png|center]] | ||
| + | |[[Solar Man]]{{3}} | ||
| + | |- | ||
| + | |} | ||
| − | === Custom Assets === | + | ===Custom Assets=== |
| − | * [[R Suzy]]{{1}} | + | *[[R Suzy]]{{1}} |
| − | * [[Neo Heli Metall]]{{2}} | + | *[[Neo Heli Metall]]{{2}} |
| − | * [[Shield Attacker TRL]]{{2}} | + | *[[Shield Attacker TRL]]{{2}} |
| − | * [[Waterfall]]{{EZ}} | + | *[[Waterfall]]{{EZ}} |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| + | ===Other=== | ||
| + | *Both the [[Wily Archives]] from ''[[Make a Good Mega Man Level]]'' and the [[Alter Archive]] from ''[[Make a Good Mega Man Level: Episode Zero]]'' are based on the Weapons Archive bosses from this game. | ||
| + | *[[Cursor]] from ''MaGMML2'' and ''MaGMML: Episode Zero'' uses Pointan's sprites. | ||
| + | *Sheep Man, [[Nitro Man]], and Solar Man appear as NPCs in the hubs of ''MaGMML1''. They reappear in ''MaGMML2'', along with the missing Robot Masters Blade Man, Pump Man, Commando Man, Chill Man, and Strike Man. Commando Man, Chill Man, Strike Man and Solar Man can also be found as NPCs in ''MaGMML: Episode Zero''. | ||
| + | *Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]]. | ||
| + | *Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]]. | ||
| + | <br> | ||
{{OfficialGames}} | {{OfficialGames}} | ||
[[Category:Official Games]] | [[Category:Official Games]] | ||
Latest revision as of 13:30, 19 December 2021
Mega Man 10 is the tenth game in the classic Mega Man series. It continues the classic NES style used by Mega Man 9, being very similar in terms of gameplay. Proto Man is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from 9, the game also includes a set of challenges similar to the Challenge Mode of Mega Man Powered Up. Finally, additional features are once again provided through DLC; on top of the "Endless Attack" mode returning, three special stages based on the Mega Man Killers can be purchased, and clearing them will give Mega Man permanent access to additional special weapons. With Proto Man now being a default playable character, Bass now appears as an additional DLC character.
Contents
Representation in MaGMML
Much like 9, Mega Man 10 only experienced minor representation in the MaGMML series prior to Make a Good Mega Man Level 3 (to the point where no enemies from the game were available in the devkit for Make a Good Mega Man Level 2). However, MaGMML3 rectifies this by adding every single enemy and midboss from the game to its devkit. Additionally, with six of the game's weapons having appeared in the first three contests (as well as Make a Good 24 Hour Mega Man Level), Mega Man 10 is tied with 9 as the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker.
Weapons
| Weapon | |
|---|---|
| Solar Blaze1 | |
| Thunder Wool1 | |
| Triple Blade2 | |
| Wheel Cutter2 | |
| Water Shield3 | |
| Chill Spike24H |
Devkit Assets
Enemies
| Enemy | |
|---|---|
| Arigock G3 | |
| Bari III3 | |
| Bomb Potton3 | |
| Cargou Q3 | |
| Darspider3 | |
| Dockalocker3 | |
| Furaibon3 | |
| Garinkou3 | |
| Haiker N3 | |
| Kaona Geeno3 | |
| Little Pachipachi3 | |
| Mecha Pitchan3 | |
| Merserker3 | |
| Molmole3 | |
| Neo Heli Metall3 | |
| New Classical Cannon3 | |
| Numetall3 | |
| Oshitsu Osarettsu3 | |
| Piledan3 | |
| Pointan3 | |
| Returning Machine Gun Joe3 | |
| R Suzy3 | |
| Searchy3 | |
| Sepa Roader3 | |
| Shield Attacker TRL3 | |
| Shotom3 | |
| Shrimparge 913 | |
| Sola 03 | |
| Sprinklan3 | |
| Swallowegg3 | |
| Tsurare Stamp3 | |
| Waltriot3 | |
| Yonbain3 |
Midbosses
| Midboss | |
|---|---|
| Octobulb3 | |
| Suzak & Fenix3 | |
| The Keeper3 | |
| Tricastle3 |
Gimmicks
| Gimmick | |
|---|---|
| Chill Man Block23 | |
| Compactor23 | |
| Sandstorm23 | |
| Sheep Block23 | |
| Sideway Elevator23 | |
| Blade Man Seesaw3 | |
| Commando Mine3 | |
| Nitro Truck3 | |
| Nitro Truck Signal3 | |
| Sheep Conveyor3 | |
| Sheep Platform3 | |
| Strike Man Soccer Ball3 | |
| Tackle Fire Dispenser3 | |
| Easy PlatformMegamix Only |
Bosses
| Boss | |
|---|---|
| Chill Man23 | |
| Commando Man3 | |
| Solar Man3 |
Custom Assets
Other
- Both the Wily Archives from Make a Good Mega Man Level and the Alter Archive from Make a Good Mega Man Level: Episode Zero are based on the Weapons Archive bosses from this game.
- Cursor from MaGMML2 and MaGMML: Episode Zero uses Pointan's sprites.
- Sheep Man, Nitro Man, and Solar Man appear as NPCs in the hubs of MaGMML1. They reappear in MaGMML2, along with the missing Robot Masters Blade Man, Pump Man, Commando Man, Chill Man, and Strike Man. Commando Man, Chill Man, Strike Man and Solar Man can also be found as NPCs in MaGMML: Episode Zero.
- Mega Man can ride on Nitro Man in the MaGMML2 entry Rad Gravity.
- Nitro Man is one of the four Robot Masters playable in the MaGMML2 entry Identity Crisis.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |









